So, some more stuff happened in the last week. Remember those valentines day cards? Well, I enjoyed making them so much that I decided to do more! Well, they're not cards but little comics with the same style/humour. It's really just me doodling and captioning them but I'm having a good time at it. I'm trying to do one every day. Just as a challenge to see if I can actually come up with something funny that regularly. Here's the link http://thebakerycomic.
Monday, February 24, 2014
Lucas Delves into Comics
Hello Internet!
So, some more stuff happened in the last week. Remember those valentines day cards? Well, I enjoyed making them so much that I decided to do more! Well, they're not cards but little comics with the same style/humour. It's really just me doodling and captioning them but I'm having a good time at it. I'm trying to do one every day. Just as a challenge to see if I can actually come up with something funny that regularly. Here's the link http://thebakerycomic. com/ I think it's going pretty well so far. I put up the site on Wednesday
and I'm getting just about of 100 page views every day that I put up a
comic so if I keep this up I should have an audience in no time.
So, some more stuff happened in the last week. Remember those valentines day cards? Well, I enjoyed making them so much that I decided to do more! Well, they're not cards but little comics with the same style/humour. It's really just me doodling and captioning them but I'm having a good time at it. I'm trying to do one every day. Just as a challenge to see if I can actually come up with something funny that regularly. Here's the link http://thebakerycomic.
Labels:
Lucas
Tuesday, February 18, 2014
Lucas is a Crazy Romantic
Happy Valentines Day!!! It's actually a little late seeing as how this is being written on the Saturday but I hope that makes up for it. I had a... interesting valentines day. Long story short, I was stuck with nothing to do on a Friday
night so I sat down on Facebook and asked if anyone wanted me to draw
them valentine's cards.
The response was overwhelming.
I only had time to get 18 of them done but I think they're pretty funny. The drawing in them is pretty bad on two accounts:
1. Time constraints
2. I can't draw.
However, I think the point was communicated. I had a pretty good time doing them overall. It sort of led me to pick up Adobe illustrator and attempt to get the hang of it for if I ever wanted to do something similar. Maybe I could do a comic-like-thingy. I think that'd be fun. Some people at SGS could give me some pointers.
The response was overwhelming.
I only had time to get 18 of them done but I think they're pretty funny. The drawing in them is pretty bad on two accounts:
1. Time constraints
2. I can't draw.
However, I think the point was communicated. I had a pretty good time doing them overall. It sort of led me to pick up Adobe illustrator and attempt to get the hang of it for if I ever wanted to do something similar. Maybe I could do a comic-like-thingy. I think that'd be fun. Some people at SGS could give me some pointers.
Labels:
Lucas
Wednesday, February 12, 2014
Meet Our New Production Intern, Elizabeth
Hi! My name is Elizabeth Barr, and I’m a student from Humber College. I’m doing a post-grad program in Television Writing and Producing and I’m interning with both iThentic and Smiley Guy Studios.
I’ve been here for about a month now. I think I’ve memorized about half of the names in the office so far! Other than that I’ve been helping out with a few things on the second season of iThentic’s Guidestones, as well as their new series, Space Riders. I’m slowly mastering the art of Google Docs and ACTRA’s independent production agreement!
On the Smiley Guy front, I’ve helped out on a few things for the upcoming co-production, Warren United, as well as the continuing series Teleporting Fat Guy.
I’ve been taking moments from each episode of TFG and turning them into high-resolution stills. I use Flash and then Photoshop in order do it. I’ve never used either of those programs, so it took me a little while to get the hang of it. But I think they’re turning out okay!
I’ve been here for about a month now. I think I’ve memorized about half of the names in the office so far! Other than that I’ve been helping out with a few things on the second season of iThentic’s Guidestones, as well as their new series, Space Riders. I’m slowly mastering the art of Google Docs and ACTRA’s independent production agreement!
On the Smiley Guy front, I’ve helped out on a few things for the upcoming co-production, Warren United, as well as the continuing series Teleporting Fat Guy.
I’ve been taking moments from each episode of TFG and turning them into high-resolution stills. I use Flash and then Photoshop in order do it. I’ve never used either of those programs, so it took me a little while to get the hang of it. But I think they’re turning out okay!
Labels:
ACTRA,
Elizabeth,
Guidestones,
Humber,
iThentic,
Space Riders,
Teleporting Fat Guy
Friday, February 7, 2014
Lucas Makes Smiley Guy Look Good
So, this week was the co-op job fair! I made a presentation board
and made Smiley Guy look really good. (At least I think) A few of the
grade 10 students seemed really interested so don't be surprised if next
year my position is in high demand. As well, I found out that my school
has a video game making club. I was sort of baffled that I had
absolutely no idea about this. So I went and found out why. The club
isn't much to scoff at. It was really just a bunch of people sitting
around and playing Dota. So I got an idea.
Labels:
Lucas,
Toronto,
Video Games
Monday, February 3, 2014
Lucas' Eye on Waterloo
Ok! So, this week was pretty sweet as well. First of all,
The game jam was awesome! It was super intense and straining (I barely
had time to sleep.) It was also pretty rewarding seeing as how I have
something to show for my time there.
I'm sorry to say that anyone reading this will have to wait one more week to play it just because me and my friend are in the process of cleaning it up a bit before we put it up anywhere. I can say however that you play as a giant eyeball and navigate through a maze without touching the walls. I hope that explanation is sort of adequate.
I'm sorry to say that anyone reading this will have to wait one more week to play it just because me and my friend are in the process of cleaning it up a bit before we put it up anywhere. I can say however that you play as a giant eyeball and navigate through a maze without touching the walls. I hope that explanation is sort of adequate.
Also, I'm going to
be entering the Junior Waterloo Programming Competition. It sounds big
and fancy but it's really just a test. If you score high enough, you can
win money and scholarships! It takes place near the end of February so
I'll be going in for extra help sessions at school. I'm really looking
forward to it.

Labels:
Java,
Lucas,
Programming
Friday, January 24, 2014
Lucas Goes Above and Beyond to the Toronto Global Game Jam
Today is very exiting! I have basically been looking foreword to this
weekend for the last month or so now. It's so exiting because, this
weekend is my first game jam! Yup I'm going to be in the 2014 Toronto Global Game Jam (TGGJ) For those of you who are not familiar with what
this is; A game jam is basically where you make a game in a set amount
of time. Usually that amount of time is a bit un-realistic though. So
basically you binge game making and eat a lot of Chinese food.
Today I'll be going down to the George brown campus for the entire weekend to work my butt off, only leaving for minimal amounts of sleep. I've never really been to one of these so I'm not sure what to expect but hear they're super intense and awesome.
Also, I'll hopefully have a game to show for my time there when the weekend is over. I'll be honest, the game's probably going to suck. That, however, is to be expected. It's more about the experience. No matter how it turns out I'll be posting a lint to it here next week so get hyped!
Today I'll be going down to the George brown campus for the entire weekend to work my butt off, only leaving for minimal amounts of sleep. I've never really been to one of these so I'm not sure what to expect but hear they're super intense and awesome.
Also, I'll hopefully have a game to show for my time there when the weekend is over. I'll be honest, the game's probably going to suck. That, however, is to be expected. It's more about the experience. No matter how it turns out I'll be posting a lint to it here next week so get hyped!
Labels:
Lucas,
Video Games
Thursday, January 16, 2014
Lucas' Game - First Stage
So now that I'm back from the break it's time to get down to business!
Me and Julie mocked up a schedule before I left for the break. It basically plans out my time from now until the end of the school year so that by the end I have a kick-ass game to show for my time here. The first week is dedicated to concept.
So far, the first week has passed and my little prototype/concept game was approved! It is a little odd so I'll do my best to explain what it is:
It's a 2d top-down game. The whole point is that there are puzzles but all the puzzles are hidden. I plan to make subtle hints with oddities in the tile sets to lead people in the right direction. I hope that made sense.
I'm still using images that I either downloaded from the internet or spent maximum 30 seconds on so it's not really visually appealing but I'll include a picture.
Over the next few weeks I plan to expand on the idea and figure out new ways to keep it engaging. I also just realized that this is the first blog that was entirely on something that happened at work. Sweet!
Me and Julie mocked up a schedule before I left for the break. It basically plans out my time from now until the end of the school year so that by the end I have a kick-ass game to show for my time here. The first week is dedicated to concept.
So far, the first week has passed and my little prototype/concept game was approved! It is a little odd so I'll do my best to explain what it is:
It's a 2d top-down game. The whole point is that there are puzzles but all the puzzles are hidden. I plan to make subtle hints with oddities in the tile sets to lead people in the right direction. I hope that made sense.
I'm still using images that I either downloaded from the internet or spent maximum 30 seconds on so it's not really visually appealing but I'll include a picture.
Over the next few weeks I plan to expand on the idea and figure out new ways to keep it engaging. I also just realized that this is the first blog that was entirely on something that happened at work. Sweet!
Labels:
Lucas,
Programming
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