Showing posts with label Virtual Reality. Show all posts
Showing posts with label Virtual Reality. Show all posts

Monday, May 30, 2016

Vincent and 90's Movies

This week we got to view the animatic for the film and tried out a game with a virtual reality headset! It was really fun! Can't wait to see what the final film looks like.

I also saw the movie Midnight Special which was amazing and it got me thinking how perfect it would be if that movie came out in the 90's and made this sequence of Silence of the Lambs>Nirvana>Evangelion>Midnight Special right before the new millennium began.

Learned about using the MoveRegPoint tool to move rotation points and fast ways to clean up the symbol library. Right now, I'm making adjustments to one of the concepts I had last week.  

Friday, May 27, 2016

Juhi is Hyped

This week I did revisions based on the helpful notes I got back for the props I built. It was great to receive feedback and make the necessary changes to make animating go smoothly. Along with building props, I had my hand at designing them too which I really enjoyed. It was a good break from flashifying props; but with the experience it made designing for the look of Todd and the animation in mind easier.

This week was also full of events including a VR info session and a pizza leica viewing day! It was super cool to fully watch the rough draft of the production we've been working on for weeks, together with the studio. Definitely hyped!

~Juhi out~

Elise Won't Be Defined by Her Bad Aim

Elise here. This week was short but really fun!

We had an animatic screening (with pizza!) this week. I won't give specifics, but I will say that I saw the scene my demon rig is going to be used in, and it was totally wild. We also saw some short films by other people on the team. It was really inspiring stuff, and so cool!

We also got to play an archery game on the Vive this week. VR is super fun! My accuracy in virtual reality is just as bad as my accuracy in regular reality, unfortunately.

Earl survived the long weekend, and he grew a nice new leaf. I'm very proud of him.

Earl Bobete ^

Mandy Loves VR!

This week we were busy on schedule, like some revised files had to be completed, and the pizza party was held on Tuesday, we watched the story leica and gave feedback.

At the end of the meeting, we watched a graduated student’s film from Seneca. The film is excellent and I like the story as well as the simple animation. Also, it offered me a great reference for my 4th year film, since I have a similar direction, which to develop a deep meaning story with simple animation and visual effect.

On Thursday we had a short meeting of Learning the new industry VR (virtual reality). To be honest, VR became very famous this year, whenever I look through my facebook, people keep posting news about VR, specially from technical people.  I saw some of my classmate play the VR game in their intern companies, and all their responses were VR is awesome and amazing, but just little bit expensive. Personally I like VR even though I haven't tried it yet.

I hope one day the VR company can lower their price and let everyone have chance to own it. My opinion came from a famous Japanese animation called “Sword Art Online”, it is a great animation whose story happens in the future, and focus on the VR worlds. It's the reason why I have a lot of expectations on the VR industry.

^That's me on the far right!

Friday, April 15, 2016

Pippa is a Busy Bee

Alright, I've had a little time to process everything now. So, to recap, last week was my first week. Depending on the size of the screen you're reading this on, you may be able to see my previous post as well and know that already. And to that I say . . . well played.

So last week I dove headfirst into the world of animation, although my experience in production leans more on the live action side. But, despite diving into the deep end of the pool instead of the where I could at least see the bottom, I managed to tread water long enough to survive my first week. I'll admit, I almost lost it in a sea of casting emails on Friday, but I pushed through and made it back to the surface.

I suppose it's probably not advisable to use so many metaphors involving water in a place with so many electronics, so I'll try to stop the flood of bad jokes here.

Besides helping as a casting assistant for an upcoming web series that Smiley Guy's sister company iThentic is working on (which involves receiving more emails than you do when you subscribe to email updates from your favourite chain stores, except you actually have to answer all of them), I've also been learning about the online database system that Smiley Guy uses for their productions, and I've been working on setting up the database that we'll be using for an upcoming animated web series that Smiley Guy is working on for Teletoon. Since the auditions took up such a large chunk of last week, my work on the Vampire Steve continues this week as well.

Erin taught me how to organize a workback schedule in spreadsheet format. We learned how to make workback schedules on a spreadsheet in my college program, but I could never fully wrap my head around how the spreadsheet thing worked until I saw how Erin made the one for Vampire Steve.

Also, on Friday, I got a moment to try a Virtual Reality gaming system – which was super cool. I accidentally punched Joel in the process, which I still feel bad about, but other than that, only a few virtual characters perished during that particular adventure.

This week, I've done more casting. I've become better acquainted with the Casting Workbook system (finally!) and I finally feel like I'm riding the accompanying wave of emails instead of getting bowled over by it. Which is good, because Lisa's warned me that when we send out the prospective audition times, everyone is going to want to change their time.

Okay, so timeskip and now it's Friday again. The bulk of my week consisted of casting emails. Audition schedules, audition re-schedules and chasing agents to confirm their clients' scheduled audition. I've also been working on cast reports, which was the first time I'd ever used Final Draft, but it was user-friendly enough. I believe next week I'll be back using Final Draft to work on some script note compilations that Lisa wants me to make.

In the time that I haven't been working on the casting call, I've either been in meetings or adding concept links to the Vampire Steve database. I think I've pretty much got the latter just about finished for the first three episodes – I just have to go over them one last time and then I'll be ready to start parenting builds (which I think is the next step?).


And I'm at a full page so I should call it for this entry. Tune in next week for chapter 3!