Showing posts with label Flashifying. Show all posts
Showing posts with label Flashifying. Show all posts

Friday, July 8, 2016

Juhi Loves to learn!

Continuing on with Todd, I've got to tweaking and revising props, as well as going through the latest animatic and making additional angles. It's quite exciting to see the animatic as it update with early music and sound effects. I especially liked the match cuts supported by musical cues, as it brings the animatic that much closer to the final.

Currently, I'm on the task of designing background characters to populate the school. It's a fun challenge designing based on the established Todd style, gain feedback and designing with possible reuses in mind. And then, taking it straight to flashifying after approval. It's incredibly exciting to imagine the assets I create debut on the final!

I'm also constantly absorbing and learning new tips and tricks from the software. No matter how much you'd think you're used to working, it's always a joy finding out more faster, efficient tools that function the same. I will always be exploring and hoping to develop that level of workflow.

~Juhi out~

Friday, June 19, 2015

Mia Learns Flash Flash Flash!

This week, I am still working with Flash but I got the chance to work on animating with Flash which I wanted to do to learn more about Flash. I built up 6 different background characters in Flash what I designed last week. And then, I am working on walking cycle animation for the characters from the Wildlife for testing them. This is my first time to use tween tool to animate and it is hard to get used to it but, It is so cool! 
I saw flash file for the characters from the bedbug affair and its head rotation is so smooth and so good and that 2d drawings looked look like 3d!! I am still playing around with tween and mask tools and this is so interesting and fun to do it. 
Hope I will get the hang of Flash quickly to become easier to work with soon!

Friday, June 12, 2015

Meghan's Dogs Love the Birds!

The last couple of weeks I was finishing up scene planning and starting on prop building. So far so good, I’m really enjoying it. The designs for chirp are pretty adorable and I like how textures are applied to them to give them something extra. There have been a couple challenges but only because I’ve just started doing it and thankfully I have a really patient teacher who’s pretty awesome.


The other day as I was getting ready to leave for the train, I turned the TV on so my dogs would have some noise while I was gone. I usually just turn on whatever, but I managed to find Chirp on TV! It was pretty cool seeing an actual episode on TV so now everyday before I leave I turn Chirp on for my dogs to watch. I’m excited for the day I get to see a couple of the things I worked on, on TV!


Friday, June 5, 2015

Mia Learns Flash!

It is already fifth week to work from Smiley Guy Studio! This week, I learned a lot about Flash program which I barely knew about before because I usually animated with other programs drawing frame by frame. Building up each part of the character to rig was unfamiliar to me and learning was a big challenge for me. Keyboard shortcuts were different that I used before with other programs and I don't know which tool was where and it was very confusing at first. But, I am really glad to have this opportunity to learn about Flash since most TV animations are made with Flash or Harmony.
I am currently building up a character for other short film from Flash. I think I get better than before for using Flash now. I am looking forward to learn how to animate with Flash later even if it will be another challenge for me.


Thursday, May 21, 2015

David Learns FX, but mostly Board Games

This week I’m animating special effects on Furry Force and it’s…erm...interesting... I'm enjoying learning how to animate special effects though! So far I’ve animated a rain effect, and cloud effect, and I've composited a scene with fire.

This week I also attended GAME NIGHT! I had the opportunity to meet, Spencer, Kris, Kosta, Nicole, and Sean :) We were playing Betrayal at House on the Hill. 


Basically each character has stats and you roll dice and explore a haunted house! It was super awesome because we were playing some spooky music that was timing perfectly to our game creepily enough! Everything was going great, I had found a spellbook, which gave me a bonus to my character’s knowledge stat and a skull which gave me another upgrade. Then Kosta had to get cursed and become this evil body horror monster like Tetsuo Shima in the anime Akira. And of course he can't take any physical damage because his gross body absorbs the attacks! The only way we could kill him was to run to the basement and try to explode the furnace and burn the house down while Spence attacked with his dog to distract Kosta. Me and Nicole both got to the basement. I fell down a hole in a room, and she took a magic elevator. In the basement I found an awesome ring that gave let me turn my mental stats into damage, turning me into a psychic! Then Nicole successfully blew up the furnace, but unfortunately we lost because we couldn't find a way back out of the basement before burning to death.
This week has been a lot of fun so far and I’m really enjoying both the work and the work environment at Smiley Guy :)

-David

Friday, August 15, 2014

Inna's Exciting News!

Heyhey everyone, 
I have awesome news! It seems like our Sheridan 3rd year group film “Grounded”was accepted and will be showcased at the Ottawa International Film Festival 2014! Yeey!

"Grounded" https://vimeo.com/95567674
It is an inspiring four minute short about adventures of a bunny and his little brother. The film is hand-drawn in Toon Boom Harmony. It was one awesome experience of the teamwork, dedication and successful short film production. Here’s a vimeo link to our film: https://vimeo.com/95567674 Enjoy!




 
Last few weeks I have been working on several animation shots and learnt more about effects, camera moves and symbol animation in Flash. Alex said it is ok to post the shorts that I worked on and here they are:

Mountains and Sleigh

- I designed and flashified Bead Mountains which was the easiest for me except the camera movement. It was my first time dealing with the cinematography in Flash. Rich helped me with a nice smooth truck-in transition using just couple of keys on a comp level and ease-in and ease-out settings.
- Designing and animating stars and sparkles took long to figure out, as I never touched Flash before my internship. Keith helped and explained me a lot and also showed me how to tweak Grandpa and a harness so that they are is in time with the dogs run cycle.
- I enjoyed animating the husky's trot cycle! Last semester in Sheridan I had to animate dog cycle in Maya and it was very interesting to apply same principles in symbol animation.
-Darien and Joel helped me to figure out why the sleigh dogs would start glitching while trucking in, disappearing even when we would export png sequence. As Joel advised I reduced the size of original png images and the problem was yaay fixed. Thank you!


Four Sleighs:

This animation was the easiest as I already had sleigh cycle done. So it was just the timing, tint and alpha channels.




 
Animal Wall:
This shot was mostly about the timing. I also learned how to work with colors and transparency settings in Flash.







 Tundra and objects:
This shot taught me about the timing, gravity and again about camera moves. Alex and Keith explained to me that all major camera moves are usually done on a comp level. Keith though showed me some tricks on how to attain 3d effect move by animating objects inside the comp and applying the same ease-in ease-out parameters as the tweens on the main level would have. It has totally boggled my mind but I think I finally got it. like 90%..ok 88%..


  
Animation test for Caribou Mandala:
Working on mandala rotation was fun. I experimented with the timing of all the layers and transparency settings. I think it worked alright in the end. It’s so rewarding to see your own design animated. yay! This mandala exercise and Flash effects techniques I learnt from Alex, Keith and Darien provided me with all the understanding I needed to start working on my 4th year film as I am going to have my Sun Mandala rotated as well.


 Next week I will post my Geese and Caribou Mandala animations. I hope I will be able to finish them before my internship is over which is for one more week. Anna left a week ago and this week is the last week for Carol. No more Carol on the Oakville train and bus. Awe. I will see my girls only in September. It was great to get to know both of them. Smiley Guy made an official goodbye pizza party for us on the roof of the studio. It was very nice! I will miss this roof and all awesome Smileys people with whom we used to have launches together.


Another update of the month is my husband and my wedding anniversary! We had our wedding a year ago in Blue Mountains and it was amazing and beautiful. This summer we decided to celebrate it by going to the Niagara Falls and it was awesome too. We walked a lot, got the sun and the rain, saw the fireworks, got a chance to feed a friendly seagull that would eat only egg and not the bread and who refused to fly away and spent with us the whole hour, cute bird! The Falls were incredibly powerful and mesmerizing. Beautiful place, here:




My husband Chris is a ETM music producer, he got inspired by Alex’s film and came up with the musical piece which if approved by Alex and other producers might be added to the film soundtrack. That’d be awesome!

That’s all for now. Next week there will be my last week and my last post on the Smiley Guy internship portal:)



Tuesday, July 29, 2014

Goodbye from Anna

Hey guys. I'm sad to say this, but today is my last day at Smiley Guy... It was a lot of fun, and I genuinely learned a lot from everyone. I would totally recommend it to anyone wanting an internship at an animation studio. Not only are the people there friendly and helpful, they are all very talented in their field.

Throughout these eleven weeks, I've accumulated a wide variety of experience in flash. Not only did I animate using symbols - which I've never really done - I created the symbols that I used to animate, and created props and backgrounds as well.

In the beginning, I was pretty nervous, since the meager experience I had in Flash was all traditional animation. But as I worked on Teleporting Fat Guy, I started to get the hang of it. Now, when I look back, I can actually see the improvement, from the flow of the animation to the speed in which I animate. After working on Teleporting Fat Guy, we helped out with First Hand, which was something that hit us all emotionally at one point or another. Environmentalism is something I've always had an interest in, so I really wanted to work on First hand, and I can probably say the same thing for the rest of the interns, too. This was when I drew backgrounds based off the animatic, in a style I've never really done much. First hand was a great experience, because it was back to the basics, but at the same time, something totally new.

After a week or two in First Hand, we worked on Uberdude. I was colouring animations, and that needed to be done fast. That improved my speed as well as my skills in Flash, because I have honestly never coloured so much in my life. Haha. Later, Teleporting Fat Guy needed help, and so we helped. I was just doing various things at various times, and it was totally normal at the studio.

Lastly, Interactive. Another environmentalism project, but with a spin. It wasn't a film, but a game. Since games are somewhat an interest of mine (Hah, who am I kidding? I love games), I jumped at the opportunity to work on it. And in the end, I loved every bit. The hard parts, the not so hard parts, the fun and the tedious things that I had to do. Having an internship at Smiley Guy was one of my best spent summers of my life. Meeting new people, who were all so friendly, and working on things that were just so interesting really made this summer worthwhile.

I guess I'll leave it on this note. And well, I've pretty much written all that I've wanted to. Thanks to everyone who've read this, for even giving a little bit of your time to browse through my ramblings. So yeah.
Over and out~
Anna

Friday, July 25, 2014

Anna Draws Some Garbage

This is week 10 of my internship. How fun and fulfilling my summer has become because of it. Although the transit from Markham to Toronto has been a bit of a hassle, it was quite fun - observing people who were either going to work or leaving it, and actually being part of that crowd, with the same purpose. 

This week, I have been working on my animation skills, using the characters that I created. It really made me appreciate the people who designed the Teleporting Fat Guy characters. It took a while for me to get the hang of making the character, placing everything in its proper order and getting them to look right. But not only did the character designers from Teleporting Fat Guy do that, they created them with the animators in mind. Every little bit of change was anticipated, and every little bit had a corresponding symbol to it. Although I had created mine with that in mind, I didn't put as much detail into it, and so when I was animating, I ran into obstacles. None that I couldn't jump over, but it would have made it a lot smoother had it been done with more detail in the first place. Let me just say that I have a lot of appreciation for people who create symbol characters now. Not that I didn't have any before... But now I have the knowledge to back up that claim. 

But that's not all I've done. I've also finished with the garbage that the game needed. Yes, I was drawing garbage for the first half of the week. And everyone complimented me on it. I do need to show you, because I'm quite proud of it myself.

Let me describe the process. I first had no idea what to draw for the garbage, so I researched a bit, and it didn't really tell me a thing. All it showed me were generic garbage, and I had that image in my head already anyway. So I looked around the studio (all I did was turn my head around), looking for possible trash ideas. I classified things into recyclables and trash, and made a list of what could be what. Then I drew a rough version in photoshop and imported it into Flash. And from there, I used the pencil tool and traced over my rough drawings, converted them into symbols and coloured them. I didn't really have a colour scheme in mind, but I wanted the recyclables to stand out, so I used brighter colours for those, and duller colours for the garbage. I also tried to keep in mind that the props needed to fit in with the background and the characters. So I simplified that even more and deleted the inner outlines of the objects. The result is what you see above. Overall, I'm pretty satisfied...

Wednesday, July 16, 2014

Props To Carol

Hello everyone, this week I finally got to work on some designs for an upcoming CBC Kids' children show. Everything had to be designed in flash, which was new to me. It took me a while to figure things out before I could actually make things work. Not only I am building props, but I have to also design how to make them move which is animating as well. I learned many new things such as making a symbol inside a symbol so I can have different instance inside so I have the option of changing to what I want to show the audience.

I also learned to put textures onto an object I drew by using a mask so that only certain parts of it would show. There were also other little things I learned to make things a lot easier to manage later on. As an result, I made a cannonball, an acorn and a fan with different components and views.

Down below is the fan I made, you can't see it moving but the button can be pushed. The fans are also spinning at different speed. You can also see all the layers inside.






Inna's Inspirations

This week I’ve been working on sparkles/stars for Bead Mountains and Goose animation and learnt more from Darien and Keith about gradients, transparency and radial coloring in flash. Also I’ve been working on Animal Wall design and animation. Alex wanted me to improve silhouettes of three animals (meerkat, beaver, salmon) so that they read better and then color each animal using our beads palette.

Changing colors was a bit tricky because magic wand tool would leave outline and the edges would be jagged and uneven. Peter showed me the cure - Modify/Expand tool and Image/Adjustments/Selective Color for coloring. Learn to change rgb settings in Flash now too, it’s not that hard, even easier then in Photoshop.Learnt about Clipping Masks as well. It’s such a handy tool!

Couple of weeks ago Julie shared an awesome link: www.skillsforsolidarity.ca

This summer Leadnow.ca community (https://www.facebook.com/leadnowcanada) launched Skills for Solidarity program that is a series of five online modules, each include a panel of interesting Canadain Indigenous and Non-Indigenous Peoples who share their personal stories, discuss how to renew and heal the relationship between nations. I was blown away by the life story of Bernice Kamano from Victoria area and who belongs to Kwakwaka’waka Nation. Her story starts around 45:05: https://www.youtube.com/watch?v=E4VaGd4mIhY What an strong woman! She lived through a lot but she managed to keep her beautiful smile and kindness. Bernice is an activist, a Native Employment Counselor assisting with job search and a founding member of M'akola Housing Society,- she created M'akola's first housing project. Amazing woman!

Carol loved Bernice story too, she said she wants to be like her one day, help people and change the world for the better. Carol is awesome! It’s amazing my summer 2014, got to know so many beautiful inspiring people.

I really liked a Haida quote shared by one of the Skills4Solidarity panelists. This message is from Chief Skidegate - Lewis Collinson who said back in 1966:

"People are like trees, and groups of people are like the forests. While the forests are composed of many different kinds of trees, these trees intertwine their roots so strongly that it is impossible for the strongest winds which blow on our islands to uproot the forest, for each tree strengthens its neighbour, and their roots are inextricably intertwined.

In the same way the people of our Islands,composed of members of nations and races from all over the world,are beginning to intertwine their roots so strongly that no troubles will affect them.

Just as one tree standing alone would soon be destroyed by the first strong wind which came along,
so it is impossible for any person, any family, or any community to stand alone against the troubles of this world."

Monday, July 14, 2014

Anna Grows in Interactive

Blog - Week 8

Hello people~
How was your Canada Day? What did I do that day? I watched fireworks at my local park and miraculously did not get bitten by any mosquitoes. Since I am like a bait for mosquitoes, I'm considering that to be quite a feat. Other than that, I've been rereading  The Name of the Wind. It's such a great book. I simply cannot wait for the third book to come out.

This week, I've been continuing to work on my interactive stuff, trying to polish it. My concept art for the characters was lineless, but when I was creating the symbols, I used lines. Today, I decided to stick with the lineless look because it made everything sleeker. By doing so, the characters stand out on the screen even more.

Several technical bits that I didn't know about or was confuzzled by was taught by Joel. He really clarified things up with smoothing out the shapes and other small but really important bits. I mean, you wouldn't think that there was a command for pasting in place, and so I spent so long just trying to shift a circle back into that same position in the previous keyframe... There were numerous shortcuts and stuff that Joel taught me that just simplified the process and simplified my life too.

Other than that, when interactive overwhelms me, I shift back to working on First Hand. At the moment, I am flashifying some props to animate them. I'm working on this scene in a greenhouse, where stalks of tall grass start sprouting up from the ground. Since I haven't really finished it yet, I made a small gif to illustrate what I want the result to look like.... Kinda... Beware. I made this gif in 10 minutes... Quality isn't... well, let's just say it isn't my best work.


 And here's a pic of what the greenhouse actually looks like. Just not animated.



Anyhow, that's it this week. Ciao
- Anna

Thursday, June 12, 2014

Inna and Her Mandala's

This week I came up with floral design for Caribou Mandala for our First Hand series based on original Gwich'in design patterns. I got Alex's approval and started the “bead-work” on it.

Photoshop beadwork is fun and feels almost like real embroidery process but is a bit faster of course:) It took me three days but the result was worth it and it looks cool in the end. I did six design variations and Alex and another producer Karen liked them all yay!


 If you have a look at the design you will see that red “lily-hooves” form a cross. This symbol is widely spread all over the world and as we see it is used not only by Catholics/Christians but by Native Indian tribes as well. 
 
For first Nations cross symbolizes Four Great Primary Forces and their interaction with the sun; Medicine wheel; Nature elements -Air, Fire, Water and Earth; the four directions, and the four seasons.
 
Here’s some more information on Native American cross symbol: http://www.warpaths2peacepipes.com/native-american-symbols/cross-symbol.htm

And here’s interesting book that I am using a lot as a reference for First Hand and for my 4th year film called The Sacred Tree. It was created by a Native American inter-tribal group of the Four Worlds International Institute that is located in BC, Canada.


It helps me to understand the meaning behind Native American symbols and gives a glimpse on Spirituality of indigenous peoples : http://books.google.ca/books?id=yNGrqIaaYvgC&printsec=frontcover&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false

When I finished my beadwork on the Caribou Mandala Alex sent the file to Norma who did the voiceover for the film and who is actually is a real person and “Norma’s story” is Norma Kassi’s real story! That’s so amazing! I feel so proud of the project and lucky to have a chance to work on it. 
 
While working on Caribou mandala I felt the rising responsibility over my design, because for Gwich'in people Porcupine Caribou and anything related to them is sacred.

Here’s an interesting article on caribou that claims that all of Santa’s reindeer are probably cows :) because Porcupine Caribou are the only cervidae (deer species) in which both the male (bull) and female (cow) grow antlers, though the bulls possess much larger, even massive, antlers than females. Cows shed their antlers later in the season than bulls, in theory so they still have them for protecting calves. Only cows still have antlers as late as December. haha cool to know :)

Thursday, May 29, 2014

Carol Learns the Ropes on Flash

Hey guys,

It's been my third week here and everyone got to work on different projects and learned new things. I got to do some layout designs and animation for the "First Hand" project and am proud to say I did the raven animation all by myself. Although there is still many problems overall, it's definitely a big improvement from the first time I touched flash symbol animation.

I wasn't sure how to do cross dissolve or camera move in flash, so I asked for help from people in the studio, and as usual they were eager to help out.

As for now, I am doing coloring for a show called Uberdude. I came across a few problems but they were no biggie. By the end of the day on my first day working on Uberdude, I've gotten a lot faster at coloring and useing only hot keys to navigate around. Makes me feel like a pro lol :P The more I get to work in Flash the faster I will become.


-Carol

Friday, October 4, 2013

Flash and Toronto Grow on Humphrey

I've been busy setting up several characters in Flash, something I have done before but never at this scale or level of quality.  The short time being here (ending the third week today) has led me to learning incredible skills regarding the software, be it basic or mere novelty.  Slowly but surely I have understood some key concepts to keep in mind when transforming a conceptual drawing into a ready to animate Flash figure.

I've grown to really like the city of Toronto as well, not seeing it as merely a place of temporary residency but rather a fine place to move about in.  I take the streetcar every morning to make sure I arrive on time at the studio but I always walk home, observing the culture and diversity present here.  Its quite a treat and I'm really enjoying the cultural exchange as part of my internship.

Three weeks down, ten more to go.  Hopefully it won't be too quick!

Friday, September 20, 2013

Welcome Humphrey! Our First International Intern!

Alright, here's my blog entry:
Humphrey Erm here, I'm a Swedish animation student from The Animation Workshop in Denmark.  From what I have understood I am the first international intern that Smiley Guy Studios has ever had, so I have by nature of my geographic location made history here.
I've been here a workweek now and am so far simply impressed and pleased with my internship.  The studio itself is nice and large, capable of housing quite a few professionals.  There's a comfortable meeting room and even a rec room with a ping pong table and table football which I'm looking forward to trying out.  I even get my own desk and computer to do all my work at which is much appreciated.
The people here are also really cool.  Everyone is working hard on separate tasks but they have all had time to give me some pointers or simply showing me what they're up to.  They have done a good job making me feel welcome in this studio and I for one appreciate that.
The work so far has been manageable, starting off with a tutorial on how to create a Flash puppet.  Working through that I got many great tips from Joe Lague regarding how to better organize the symbols as well as subtle changes to the design that makes the character look more dimensional and volumetric without sacrificing the ease of use for animation.  I'm now placed on Flashifying (taking a bitmap picture and translating it into Flash vectors and symbols) character concepts for the online show Teleporting Fat Guy.  It's working out really well so far thanks to the amazing feedback I've gotten previously, though there are still improvements here and there that I can do.
That's it for now I think, I'm looking forward to 12 more weeks of this in the beautiful city of Toronto!  Have a good one everyone!
~Humphrey Erm

Thursday, July 4, 2013

Jordan's Week: From Super Hero's to Popcorn Makers

Hello again! Jordan here.

So I just wrapped up on colouring animation for Captain Canuck, which was a lot of fun! You can view the finished episode right here: http://www.youtube.com/watch?v=CsTuqytpC84&feature=youtu.be

It's so cool seeing the progression, the end result looks really fantastic and I'm glad I was able to play a small part in making it happen. :)  I just love what they did at the compositing stage, the effects and shadows really add a nice polish.

Next I was moved onto props and character builds for Warren like all the other folks. I wasn't able to work on them very much, so I've slowly been playing catch-up, getting used to building stuff in flash.


I sort of jumped into character builds right off the bat and was a little daunted before my fellow pals here recommended I just start with props. When building things in flash, I learned that it's not at all about doing lineart, but rather literally "building" these props out of solid shapes and then adding details after. It's fun and looks a lot better too this way.

Here is a popcorn maker I made as a first pass:

Friday, June 28, 2013

David Does Design

Hey everyone David again,

I can't believe that its almost been 2 months since my first day interning at Smiley Guy. Time definitely flies by! So this past week I've still been designing props, but have also been given the chance to design some characters as well! I was super excited about getting a chance to do this ever since I got to spend time here. A week into do this I'm still excited! Even despite another learning curve I'm going through with it. There's a lot of little things you need to keep track of while doing character design for flash animation that my brain was just not looking for when I started out.  Luckily Joel and Joe (who are the design crew here at Smiley Guy) have been kindly setting me straight at each pass on a character I take. So thanks to their patience I'm getting better....slowly. 

Also at this moment the the National is interviewing people about Captain Canuck behind me. Maybe if I'm luck the back of my head will get on camera and I can finally do my mom proud!


I mustache you a question...

Thursday, June 13, 2013

David Updates His Bucket List

Hey it's David again,
Well the past week or so have been fun. I recently did some graphic design work on a new I.P being develop by Smiley Guy Studios, while I just did work on a pitch book; the I.P itself looks really cool. I'm excited to see how the project develops. It was really cool to be able to work on something like that.

I've also started on prop design! This stuff is really fun, I like the researching and then designing random objects that will some how make it on to a T.V show. I have on my list of props to do a pot and spoon, a bicycle and a picture of a cock fight. Yeah! I have to draw a picture of a cock fight. I'm going to add that to the list things I never thought I'd do in my life.

Also, to appease the picture gods here is a picture the a pot and spoon I'm currently working on. Look at it in all its majestic glory:

An offering to the picture gods

Monday, May 13, 2013

Eden Checks out the Garden of Kensington


    Hey everyone!
Just a little about myself... My name is Eden and I have just completed 3 years of the BAA-Animation degree program at Sheridan College. Currently, I am completing my co-op here at SGS!  I have a tendency to ramble, so hopefully I can make this not so “texty” (but more importantly: entertaining)

So far it has already been a great learning experience. I'm learning a lot about Flash that I never knew you could do before. Learning these new techniques has been opening up new possibilities for my fourth year thesis film.

Everyone at SGS have been super friendly and very helpful. I'm really grateful that they encourage us to ask questions; definitely makes the learning experience that much easier.

We've been familiarizing ourselves with Flash through scene planning and attempted a walk cycle with SGS character Warren. Turned out to be a bit more tedious than I had anticipated. But it was a nice crash course to experiment with the software.


SGS area... Where are we?
I commute from Hamilton, so I'm not very familiar with the Toronto area. My fellow interns and I have been have been going on little adventures on our lunch break to get an idea what's around here. There are lots of interesting and very unique shops around the College and Bathurst area.

Coffee is accessible every where!!! Starbucks, Coffee Culture, McDees, Tim Horton's, you name it! But the best are probably the local cafes that they have around Little Italy and the Kensington Market.

Down in the Kensington Market, I feel has the most interesting little shops. Plus, lots of variety of culture and food!! Oh the delicious food!!

We have been favouring this particular burger joint called “Burgernator”. All the food is from local produce and their meat never sees a freezer! They get it fresh and cook it right away for their hungry fans. Prices are affordable, meals are a good size, AND they don't make you feel like you're dying after! (Like gross McDees hamburgers would)

I think I'll end it there... Hopefully I can get some moving pictures into my entries as well!

That's all folks!

Friday, April 26, 2013

Erica Needs Her Ogres To Be Ugly


Well I am finally finished my scene planning, which I am currently working on now.  I did my props which were just some doors opening and I did all of those in flash. There was also one more the bed sheets on the girls bed.  They said that we should do it while animating so we can get a better idea of how it is going to look, the way she grabs it and etc…which I totally agree on. 
So I also finally finished my characters YAY! The giant I had to do over because I didn’t like the way she looked, not ugly enough.  So yes now I am currently working on the scene planning.  Darien split it up for me into 4 or 5 parts can’t remember hahaa :P anywayys these are the pictures I got for you today.
My new characters: