Continuing on with Todd, I've got to tweaking and revising props, as well as going through the latest animatic and making additional angles. It's quite exciting to see the animatic as it update with early music and sound effects. I especially liked the match cuts supported by musical cues, as it brings the animatic that much closer to the final.
Currently, I'm on the task of designing background characters to populate the school. It's a fun challenge designing based on the established Todd style, gain feedback and designing with possible reuses in mind. And then, taking it straight to flashifying after approval. It's incredibly exciting to imagine the assets I create debut on the final!
I'm also constantly absorbing and learning new tips and tricks from the software. No matter how much you'd think you're used to working, it's always a joy finding out more faster, efficient tools that function the same. I will always be exploring and hoping to develop that level of workflow.
~Juhi out~
Showing posts with label Flashifying. Show all posts
Showing posts with label Flashifying. Show all posts
Friday, July 8, 2016
Friday, June 19, 2015
Mia Learns Flash Flash Flash!
This
week, I am still working with Flash but I got the chance to work on
animating with Flash which I wanted to do to learn more about Flash.
I built up 6 different background characters in Flash what I designed
last week. And then, I am working on walking cycle animation for the
characters from the Wildlife for testing them. This is my first time
to use tween tool to animate and it is hard to get used to it but, It
is so cool!
I saw flash file for the characters from the bedbug
affair and its head rotation is so smooth and so good and that 2d
drawings looked look like 3d!! I am still playing around with tween
and mask tools and this is so interesting and fun to do it.
Hope I
will get the hang of Flash quickly to become easier to work with
soon!
Labels:
Animation,
Bedbugs,
Design,
Flash,
Flashifying,
Mia Hyun,
Sheridan Interns,
Wildlife
Friday, June 12, 2015
Meghan's Dogs Love the Birds!
The last couple of weeks I was finishing up scene planning and starting on prop building. So far so good, I’m really enjoying it. The designs for chirp are pretty adorable and I like how textures are applied to them to give them something extra. There have been a couple challenges but only because I’ve just started doing it and thankfully I have a really patient teacher who’s pretty awesome.
The other day as I was getting ready to leave for the train, I turned the TV on so my dogs would have some noise while I was gone. I usually just turn on whatever, but I managed to find Chirp on TV! It was pretty cool seeing an actual episode on TV so now everyday before I leave I turn Chirp on for my dogs to watch. I’m excited for the day I get to see a couple of the things I worked on, on TV!
The other day as I was getting ready to leave for the train, I turned the TV on so my dogs would have some noise while I was gone. I usually just turn on whatever, but I managed to find Chirp on TV! It was pretty cool seeing an actual episode on TV so now everyday before I leave I turn Chirp on for my dogs to watch. I’m excited for the day I get to see a couple of the things I worked on, on TV!
Labels:
Chirp,
Flash,
Flashifying,
Meghan Taylor,
Props,
Scene Planning,
Sheridan Interns
Friday, June 5, 2015
Mia Learns Flash!
It
is already fifth week to work from Smiley Guy Studio! This week, I
learned a lot about Flash program which I barely knew about before
because I usually animated with other programs drawing frame by
frame. Building up each part of the character to rig was unfamiliar
to me and learning was a big challenge for me. Keyboard shortcuts
were different that I used before with other programs and I don't
know which tool was where and it was very confusing at first. But, I
am really glad to have this opportunity to learn about Flash since
most TV animations are made with Flash or Harmony.
I
am currently building up a character for other short film from Flash.
I think I get better than before for using Flash now. I am looking
forward to learn how to animate with Flash later even if it will be
another challenge for me.
Labels:
Computer Issues,
Drawings,
Flash,
Flashifying,
Mia Hyun,
Sheridan Interns
Thursday, May 21, 2015
David Learns FX, but mostly Board Games
This week I’m animating special effects on Furry Force and it’s…erm...interesting... I'm enjoying learning how to animate special effects though! So far I’ve animated a rain effect, and cloud effect, and I've composited a scene with fire.
This week I also attended GAME NIGHT! I had the opportunity to meet, Spencer, Kris, Kosta, Nicole, and Sean :) We were playing Betrayal at House on the Hill.
Basically each character has stats and you roll dice and explore a haunted house! It was super awesome because we were playing some spooky music that was timing perfectly to our game creepily enough! Everything was going great, I had found a spellbook, which gave me a bonus to my character’s knowledge stat and a skull which gave me another upgrade. Then Kosta had to get cursed and become this evil body horror monster like Tetsuo Shima in the anime Akira. And of course he can't take any physical damage because his gross body absorbs the attacks! The only way we could kill him was to run to the basement and try to explode the furnace and burn the house down while Spence attacked with his dog to distract Kosta. Me and Nicole both got to the basement. I fell down a hole in a room, and she took a magic elevator. In the basement I found an awesome ring that gave let me turn my mental stats into damage, turning me into a psychic! Then Nicole successfully blew up the furnace, but unfortunately we lost because we couldn't find a way back out of the basement before burning to death.
This week has been a lot of fun so far and I’m really enjoying both the work and the work environment at Smiley Guy :)
-David
Friday, August 15, 2014
Inna's Exciting News!
Heyhey everyone,
I have
awesome news! It seems like our Sheridan 3rd year group film
“Grounded”was
accepted and will be showcased at the Ottawa International Film
Festival 2014! Yeey!
![]() |
| "Grounded" https://vimeo.com/95567674 |
It is an inspiring four minute short
about adventures of a bunny and his little brother. The film is
hand-drawn in Toon Boom Harmony. It was one awesome experience of the
teamwork, dedication and successful short film production. Here’s a
vimeo link to our film: https://vimeo.com/95567674
Enjoy!
Last few weeks I have been working on
several animation shots and learnt more about effects, camera moves
and symbol animation in Flash. Alex said it is ok to post the shorts
that I worked on and here they are:
Mountains and Sleigh
- I designed and
flashified Bead Mountains which was the easiest for me except the
camera movement. It was my first time dealing with the cinematography
in Flash. Rich helped me with a nice smooth truck-in transition using
just couple of keys on a comp level and ease-in and ease-out
settings.
- Designing and animating
stars and sparkles took long to figure out, as I never touched Flash
before my internship. Keith helped and explained me a lot and also
showed me how to tweak Grandpa and a harness so that they are is in
time with the dogs run cycle.
- I enjoyed animating the
husky's trot cycle! Last semester in Sheridan I had to animate dog
cycle in Maya and it was very interesting to apply same principles in
symbol animation.
-Darien and Joel helped me
to figure out why the sleigh dogs would start glitching while
trucking in, disappearing even when we would export png sequence. As
Joel advised I reduced the size of original png images and the
problem was yaay fixed. Thank you!
This animation was the
easiest as I already had sleigh cycle done. So it was just the
timing, tint and alpha channels.
Animal Wall:
This
shot was mostly about the timing. I also learned how to work with
colors and transparency settings in Flash.
Tundra and
objects:
This shot taught me about
the timing, gravity and again about camera moves. Alex and Keith
explained to me that all major camera moves are usually done on a
comp level. Keith though showed me some tricks on how to attain 3d
effect move by animating objects inside the comp and applying the
same ease-in ease-out parameters as the tweens on the main level
would have. It has totally boggled my mind but I think I finally got
it. like 90%..ok 88%..
Animation test
for Caribou Mandala:
Working
on mandala rotation was fun. I experimented with the timing of all
the layers and transparency settings. I think it worked alright in
the end. It’s so rewarding to see your own design animated. yay!
This mandala exercise and Flash effects techniques I learnt from
Alex, Keith and Darien provided me with all the understanding I
needed to start working on my 4th year film as I am going to have my
Sun Mandala rotated as well.
Next week I will post my Geese and
Caribou Mandala animations. I hope I will be able to finish them
before my internship is over which is for one more week. Anna left a
week ago and this week is the last week for Carol. No more Carol on
the Oakville train and bus. Awe. I will see my girls only in
September. It was great to get to know both of them. Smiley Guy made
an official goodbye pizza party for us on the roof of the studio. It
was very nice! I will miss this roof and all awesome Smileys people
with whom we used to have launches together.
Another update of the month is my
husband and my wedding anniversary! We had our wedding a year ago in
Blue Mountains and it was amazing and beautiful. This summer we
decided to celebrate it by going to the Niagara Falls and it was
awesome too. We walked a lot, got the sun and the rain, saw the
fireworks, got a chance to feed a friendly seagull that would eat
only egg and not the bread and who refused to fly away and spent with
us the whole hour, cute bird! The Falls were incredibly powerful and
mesmerizing. Beautiful place, here:
My husband Chris is a ETM music
producer, he got inspired by Alex’s film and came up with the
musical piece which if approved by Alex and other producers might be
added to the film soundtrack. That’d be awesome!
That’s all for now. Next week there
will be my last week and my last post on the Smiley Guy internship
portal:)
Tuesday, July 29, 2014
Goodbye from Anna
Hey guys. I'm sad to say this, but today is my last day at Smiley Guy... It was a lot of fun, and I genuinely learned a lot from everyone. I would totally recommend it to anyone wanting an internship at an animation studio. Not only are the people there friendly and helpful, they are all very talented in their field.
Throughout these eleven weeks, I've accumulated a wide variety of experience in flash. Not only did I animate using symbols - which I've never really done - I created the symbols that I used to animate, and created props and backgrounds as well.
In the beginning, I was pretty nervous, since the meager experience I had in Flash was all traditional animation. But as I worked on Teleporting Fat Guy, I started to get the hang of it. Now, when I look back, I can actually see the improvement, from the flow of the animation to the speed in which I animate. After working on Teleporting Fat Guy, we helped out with First Hand, which was something that hit us all emotionally at one point or another. Environmentalism is something I've always had an interest in, so I really wanted to work on First hand, and I can probably say the same thing for the rest of the interns, too. This was when I drew backgrounds based off the animatic, in a style I've never really done much. First hand was a great experience, because it was back to the basics, but at the same time, something totally new.
After a week or two in First Hand, we worked on Uberdude. I was colouring animations, and that needed to be done fast. That improved my speed as well as my skills in Flash, because I have honestly never coloured so much in my life. Haha. Later, Teleporting Fat Guy needed help, and so we helped. I was just doing various things at various times, and it was totally normal at the studio.
Lastly, Interactive. Another environmentalism project, but with a spin. It wasn't a film, but a game. Since games are somewhat an interest of mine (Hah, who am I kidding? I love games), I jumped at the opportunity to work on it. And in the end, I loved every bit. The hard parts, the not so hard parts, the fun and the tedious things that I had to do. Having an internship at Smiley Guy was one of my best spent summers of my life. Meeting new people, who were all so friendly, and working on things that were just so interesting really made this summer worthwhile.
I guess I'll leave it on this note. And well, I've pretty much written all that I've wanted to. Thanks to everyone who've read this, for even giving a little bit of your time to browse through my ramblings. So yeah.
Over and out~
Anna
Throughout these eleven weeks, I've accumulated a wide variety of experience in flash. Not only did I animate using symbols - which I've never really done - I created the symbols that I used to animate, and created props and backgrounds as well.
In the beginning, I was pretty nervous, since the meager experience I had in Flash was all traditional animation. But as I worked on Teleporting Fat Guy, I started to get the hang of it. Now, when I look back, I can actually see the improvement, from the flow of the animation to the speed in which I animate. After working on Teleporting Fat Guy, we helped out with First Hand, which was something that hit us all emotionally at one point or another. Environmentalism is something I've always had an interest in, so I really wanted to work on First hand, and I can probably say the same thing for the rest of the interns, too. This was when I drew backgrounds based off the animatic, in a style I've never really done much. First hand was a great experience, because it was back to the basics, but at the same time, something totally new.
After a week or two in First Hand, we worked on Uberdude. I was colouring animations, and that needed to be done fast. That improved my speed as well as my skills in Flash, because I have honestly never coloured so much in my life. Haha. Later, Teleporting Fat Guy needed help, and so we helped. I was just doing various things at various times, and it was totally normal at the studio.
Lastly, Interactive. Another environmentalism project, but with a spin. It wasn't a film, but a game. Since games are somewhat an interest of mine (Hah, who am I kidding? I love games), I jumped at the opportunity to work on it. And in the end, I loved every bit. The hard parts, the not so hard parts, the fun and the tedious things that I had to do. Having an internship at Smiley Guy was one of my best spent summers of my life. Meeting new people, who were all so friendly, and working on things that were just so interesting really made this summer worthwhile.
I guess I'll leave it on this note. And well, I've pretty much written all that I've wanted to. Thanks to everyone who've read this, for even giving a little bit of your time to browse through my ramblings. So yeah.
Over and out~
Anna
Friday, July 25, 2014
Anna Draws Some Garbage
This
is week 10 of my internship. How fun and fulfilling my summer has
become because of it. Although the transit from Markham to Toronto
has been a bit of a hassle, it was quite fun - observing people who
were either going to work or leaving it, and actually being part of
that crowd, with the same purpose.
This
week, I have been working on my animation skills, using the
characters that I created. It really made me appreciate the people
who designed the Teleporting Fat Guy characters. It took a while for
me to get the hang of making the character, placing everything in its
proper order and getting them to look right. But not only did the
character designers from Teleporting Fat Guy do that, they created
them with the animators in mind. Every little bit of change was
anticipated, and every little bit had a corresponding symbol to it.
Although I had created mine with that in mind, I didn't put as much
detail into it, and so when I was animating, I ran into obstacles.
None that I couldn't jump over, but it would have made it a lot
smoother had it been done with more detail in the first place. Let me
just say that I have a lot of appreciation for people who create
symbol characters now. Not that I didn't have any before... But now I
have the knowledge to back up that claim.
But
that's not all I've done. I've also finished with the garbage that
the game needed. Yes, I was drawing garbage for the first half of the
week. And everyone complimented me on it. I do need to show you,
because I'm quite proud of it myself.
Let me describe the process. I
first had no idea what to draw for the garbage, so I researched a
bit, and it didn't really tell me a thing. All it showed me were
generic garbage, and I had that image in my head already anyway. So I
looked around the studio (all I did was turn my head around), looking
for possible trash ideas. I classified things into recyclables and
trash, and made a list of what could be what. Then I drew a rough
version in photoshop and imported it into Flash. And from there, I
used the pencil tool and traced over my rough drawings, converted
them into symbols and coloured them. I didn't really have a colour
scheme in mind, but I wanted the recyclables to stand out, so I used
brighter colours for those, and duller colours for the garbage. I
also tried to keep in mind that the props needed to fit in with the
background and the characters. So I simplified that even more and
deleted the inner outlines of the objects. The result is what you see above. Overall, I'm pretty satisfied...
Wednesday, July 16, 2014
Props To Carol
Hello everyone, this week I finally got to work on some designs for an upcoming CBC Kids' children show. Everything had to be designed in flash, which was new to me. It took me a while to figure things out before I could actually make things work. Not only I am building props, but I have to also design how to make them move which is animating as well. I learned many new things such as making a symbol inside a symbol so I can have different instance inside so I have the option of changing to what I want to show the audience.
I also learned to put textures onto an object I drew by using a mask so that only certain parts of it would show. There were also other little things I learned to make things a lot easier to manage later on. As an result, I made a cannonball, an acorn and a fan with different components and views.
Down below is the fan I made, you can't see it moving but the button can be pushed. The fans are also spinning at different speed. You can also see all the layers inside.
I also learned to put textures onto an object I drew by using a mask so that only certain parts of it would show. There were also other little things I learned to make things a lot easier to manage later on. As an result, I made a cannonball, an acorn and a fan with different components and views.
Down below is the fan I made, you can't see it moving but the button can be pushed. The fans are also spinning at different speed. You can also see all the layers inside.
Labels:
Animation,
Carol Tang,
Design,
Flash,
Flashifying,
Props,
Sheridan Interns
Inna's Inspirations
This week I’ve been working on
sparkles/stars for Bead Mountains and Goose animation and learnt more
from Darien and Keith about gradients, transparency and radial
coloring in flash. Also I’ve been working on Animal Wall design and
animation. Alex wanted me to improve silhouettes of three
animals (meerkat, beaver, salmon) so that they read better and then
color each animal using our beads palette.
Changing colors was a bit tricky
because magic wand tool would leave outline and the edges would be
jagged and uneven. Peter showed me the cure - Modify/Expand tool and
Image/Adjustments/Selective Color for coloring. Learn to change rgb
settings in Flash now too, it’s not that hard, even easier then in
Photoshop.Learnt about Clipping Masks as well. It’s such a handy
tool!
Couple of weeks ago Julie shared an
awesome link: www.skillsforsolidarity.ca
This summer Leadnow.ca community
(https://www.facebook.com/leadnowcanada)
launched Skills for Solidarity program that is a
series of five online modules, each include a panel of interesting
Canadain Indigenous and Non-Indigenous Peoples who share their
personal stories, discuss how to renew and heal the relationship
between nations. I was blown away by the life story of Bernice Kamano
from Victoria area and who belongs to Kwakwaka’waka Nation. Her
story starts around 45:05:
https://www.youtube.com/watch?v=E4VaGd4mIhY
What an strong woman! She lived through a lot but she managed to keep
her beautiful smile and kindness. Bernice is an activist, a Native
Employment Counselor assisting with job search and a founding member
of M'akola Housing Society,- she created M'akola's first housing
project. Amazing woman!
Carol loved Bernice story too, she said
she wants to be like her one day, help people and change the world
for the better. Carol is awesome! It’s amazing my summer 2014, got
to know so many beautiful inspiring people.
I really liked a Haida quote shared by
one of the Skills4Solidarity
panelists. This message is from Chief Skidegate - Lewis Collinson who
said back in 1966:
"People are like trees, and groups
of people are like the forests. While the forests are composed of
many different kinds of trees, these trees intertwine their roots so
strongly that it is impossible for the strongest winds which blow on
our islands to uproot the forest, for each tree strengthens its
neighbour, and their roots are inextricably intertwined.
In the same way the people of our
Islands,composed of members of nations and races from all over the
world,are beginning to intertwine their roots
so strongly that no troubles will affect them.
Just as one tree standing alone would
soon be destroyed by the first strong wind which came along,
so it is impossible for any person, any family, or any community to stand alone against the troubles of this world."
so it is impossible for any person, any family, or any community to stand alone against the troubles of this world."
Labels:
Animation,
Carol Tang,
Design,
Flash,
Flashifying,
Inna Testolini,
Peter Habjan,
Research,
Sheridan Interns
Monday, July 14, 2014
Anna Grows in Interactive
Blog - Week 8
Hello people~
How was your Canada Day? What did I do that day? I watched fireworks at my local park and miraculously did not get bitten by any mosquitoes. Since I am like a bait for mosquitoes, I'm considering that to be quite a feat. Other than that, I've been rereading The Name of the Wind. It's such a great book. I simply cannot wait for the third book to come out.
This week, I've been continuing to work on my interactive stuff, trying to polish it. My concept art for the characters was lineless, but when I was creating the symbols, I used lines. Today, I decided to stick with the lineless look because it made everything sleeker. By doing so, the characters stand out on the screen even more.
Several technical bits that I didn't know about or was confuzzled by was taught by Joel. He really clarified things up with smoothing out the shapes and other small but really important bits. I mean, you wouldn't think that there was a command for pasting in place, and so I spent so long just trying to shift a circle back into that same position in the previous keyframe... There were numerous shortcuts and stuff that Joel taught me that just simplified the process and simplified my life too.
Other than that, when interactive overwhelms me, I shift back to working on First Hand. At the moment, I am flashifying some props to animate them. I'm working on this scene in a greenhouse, where stalks of tall grass start sprouting up from the ground. Since I haven't really finished it yet, I made a small gif to illustrate what I want the result to look like.... Kinda... Beware. I made this gif in 10 minutes... Quality isn't... well, let's just say it isn't my best work.
And here's a pic of what the greenhouse actually looks like. Just not animated.
Anyhow, that's it this week. Ciao
- Anna
Hello people~
How was your Canada Day? What did I do that day? I watched fireworks at my local park and miraculously did not get bitten by any mosquitoes. Since I am like a bait for mosquitoes, I'm considering that to be quite a feat. Other than that, I've been rereading The Name of the Wind. It's such a great book. I simply cannot wait for the third book to come out.
This week, I've been continuing to work on my interactive stuff, trying to polish it. My concept art for the characters was lineless, but when I was creating the symbols, I used lines. Today, I decided to stick with the lineless look because it made everything sleeker. By doing so, the characters stand out on the screen even more.
Several technical bits that I didn't know about or was confuzzled by was taught by Joel. He really clarified things up with smoothing out the shapes and other small but really important bits. I mean, you wouldn't think that there was a command for pasting in place, and so I spent so long just trying to shift a circle back into that same position in the previous keyframe... There were numerous shortcuts and stuff that Joel taught me that just simplified the process and simplified my life too.
Other than that, when interactive overwhelms me, I shift back to working on First Hand. At the moment, I am flashifying some props to animate them. I'm working on this scene in a greenhouse, where stalks of tall grass start sprouting up from the ground. Since I haven't really finished it yet, I made a small gif to illustrate what I want the result to look like.... Kinda... Beware. I made this gif in 10 minutes... Quality isn't... well, let's just say it isn't my best work.
And here's a pic of what the greenhouse actually looks like. Just not animated.
Anyhow, that's it this week. Ciao
- Anna
Thursday, June 12, 2014
Inna and Her Mandala's
This
week I came up with floral design for Caribou Mandala for our First
Hand series based on original Gwich'in design patterns. I got Alex's
approval and started the “bead-work” on it.
Photoshop
beadwork is fun and feels almost like real embroidery process but is
a bit faster of course:) It took me three days but the result was
worth it and it looks cool in the end. I did six design variations
and Alex and another producer Karen liked them all yay!
If
you have a look at the design you will see that red “lily-hooves”
form a cross. This symbol is widely spread all over the world
and as we see it is used not only by Catholics/Christians
but by Native Indian tribes as well.
For
first Nations cross symbolizes Four Great Primary Forces and
their interaction with the sun; Medicine
wheel; Nature elements -Air, Fire, Water and Earth; the four directions, and the four seasons.
Here’s
some more information on Native American cross symbol:
http://www.warpaths2peacepipes.com/native-american-symbols/cross-symbol.htm
And
here’s interesting book that
I am using a lot as a reference for First Hand and for my 4th year
film called The Sacred Tree. It was created by a Native American
inter-tribal group of the Four Worlds International Institute that is
located in BC, Canada.
It helps me to understand the meaning behind Native American symbols
and gives a glimpse on Spirituality of indigenous peoples :
http://books.google.ca/books?id=yNGrqIaaYvgC&printsec=frontcover&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false
When
I finished my beadwork on the Caribou Mandala Alex sent the file to Norma
who did the voiceover for the film and who is actually is a real
person and “Norma’s story” is Norma Kassi’s real story!
That’s so amazing! I feel so proud of the project and lucky to have
a chance to work on it.
While
working on Caribou mandala I felt the rising responsibility over my
design, because for Gwich'in people Porcupine Caribou and anything
related to them is sacred.
Here’s
an interesting article on caribou that claims that all
of Santa’s reindeer are probably cows :)
because Porcupine
Caribou are
the only cervidae (deer species) in which both the male (bull) and
female (cow) grow antlers, though the bulls possess much larger, even
massive, antlers than females. Cows shed their antlers later in the
season than bulls, in theory so they still have them for protecting
calves. Only cows still have antlers as late as December. haha cool
to know :)
Labels:
Alex Hawley,
Design,
First Hand,
Flash,
Flashifying,
Inna Testolini,
Research,
Sheridan Interns
Thursday, May 29, 2014
Carol Learns the Ropes on Flash
Hey guys,
It's been my third week here and everyone got to work on different projects and learned new things. I got to do some layout designs and animation for the "First Hand" project and am proud to say I did the raven animation all by myself. Although there is still many problems overall, it's definitely a big improvement from the first time I touched flash symbol animation.
I wasn't sure how to do cross dissolve or camera move in flash, so I asked for help from people in the studio, and as usual they were eager to help out.
As for now, I am doing coloring for a show called Uberdude. I came across a few problems but they were no biggie. By the end of the day on my first day working on Uberdude, I've gotten a lot faster at coloring and useing only hot keys to navigate around. Makes me feel like a pro lol :P The more I get to work in Flash the faster I will become.
-Carol
It's been my third week here and everyone got to work on different projects and learned new things. I got to do some layout designs and animation for the "First Hand" project and am proud to say I did the raven animation all by myself. Although there is still many problems overall, it's definitely a big improvement from the first time I touched flash symbol animation.
I wasn't sure how to do cross dissolve or camera move in flash, so I asked for help from people in the studio, and as usual they were eager to help out.
As for now, I am doing coloring for a show called Uberdude. I came across a few problems but they were no biggie. By the end of the day on my first day working on Uberdude, I've gotten a lot faster at coloring and useing only hot keys to navigate around. Makes me feel like a pro lol :P The more I get to work in Flash the faster I will become.
-Carol
Labels:
Animation,
Carol Tang,
First Hand,
Flashifying,
Sheridan Interns,
Uberdude
Friday, October 4, 2013
Flash and Toronto Grow on Humphrey
I've been busy setting up several characters in Flash,
something I have done before but never at this scale or level of
quality. The short time being here (ending the third week today) has
led me to learning incredible skills regarding the software, be it basic
or mere novelty. Slowly but surely I have understood some key concepts
to keep in mind when transforming a conceptual drawing into a ready to
animate Flash figure.
I've grown to really like the city of Toronto as well, not seeing it as merely a place of temporary residency but rather a fine place to move about in. I take the streetcar every morning to make sure I arrive on time at the studio but I always walk home, observing the culture and diversity present here. Its quite a treat and I'm really enjoying the cultural exchange as part of my internship.
Three weeks down, ten more to go. Hopefully it won't be too quick!
I've grown to really like the city of Toronto as well, not seeing it as merely a place of temporary residency but rather a fine place to move about in. I take the streetcar every morning to make sure I arrive on time at the studio but I always walk home, observing the culture and diversity present here. Its quite a treat and I'm really enjoying the cultural exchange as part of my internship.
Three weeks down, ten more to go. Hopefully it won't be too quick!
Labels:
Flashifying,
Humphrey Erm,
Toronto
Friday, September 20, 2013
Welcome Humphrey! Our First International Intern!
Alright, here's my blog entry:
Humphrey
Erm here, I'm a Swedish animation student from The Animation Workshop
in Denmark. From what I have understood I am the first international
intern that Smiley Guy Studios has ever had, so I have by nature of my
geographic location made history here.
The people here are also really cool. Everyone is
working hard on separate tasks but they have all had time to give me
some pointers or simply showing me what they're up to. They have done a
good job making me feel welcome in this studio and I for one appreciate
that.
The work so far has been manageable, starting off with a
tutorial on how to create a Flash puppet. Working through that I got
many great tips from Joe Lague regarding how to better organize the
symbols as well as subtle changes to the design that makes the character
look more dimensional and volumetric without sacrificing the ease of
use for animation. I'm now placed on Flashifying (taking a bitmap
picture and translating it into Flash vectors and symbols) character
concepts for the online show Teleporting Fat Guy. It's working out
really well so far thanks to the amazing feedback I've gotten
previously, though there are still improvements here and there that I
can do.
Labels:
Design,
Flashifying,
Humphrey Erm,
Joe Lague,
Teleporting Fat Guy
Thursday, July 4, 2013
Jordan's Week: From Super Hero's to Popcorn Makers
Hello again! Jordan here.
So I just wrapped up on colouring animation for Captain Canuck, which was a lot of fun! You can view the finished episode right here: http://www.youtube.com/watch? v=CsTuqytpC84&feature=youtu.be
It's so cool seeing the progression, the end result looks really fantastic and I'm glad I was able to play a small part in making it happen. :) I just love what they did at the compositing stage, the effects and shadows really add a nice polish.
Next I was moved onto props and character builds for Warren like all the other folks. I wasn't able to work on them very much, so I've slowly been playing catch-up, getting used to building stuff in flash.
I sort of jumped into character builds right off the bat and was a little daunted before my fellow pals here recommended I just start with props. When building things in flash, I learned that it's not at all about doing lineart, but rather literally "building" these props out of solid shapes and then adding details after. It's fun and looks a lot better too this way.
Here is a popcorn maker I made as a first pass:
So I just wrapped up on colouring animation for Captain Canuck, which was a lot of fun! You can view the finished episode right here: http://www.youtube.com/watch?
It's so cool seeing the progression, the end result looks really fantastic and I'm glad I was able to play a small part in making it happen. :) I just love what they did at the compositing stage, the effects and shadows really add a nice polish.
Next I was moved onto props and character builds for Warren like all the other folks. I wasn't able to work on them very much, so I've slowly been playing catch-up, getting used to building stuff in flash.
I sort of jumped into character builds right off the bat and was a little daunted before my fellow pals here recommended I just start with props. When building things in flash, I learned that it's not at all about doing lineart, but rather literally "building" these props out of solid shapes and then adding details after. It's fun and looks a lot better too this way.
Here is a popcorn maker I made as a first pass:
Labels:
Captain Canuck,
Design,
Flashifying,
Jordan Shereck,
Sheridan Interns
Friday, June 28, 2013
David Does Design
Hey everyone David again,
I can't believe that its almost been 2
months since my first day interning at Smiley Guy. Time definitely
flies by! So this past week I've still been designing props, but have
also been given the chance to design some characters as well! I was
super excited about getting a chance to do this ever since I got to
spend time here. A week into do this I'm still excited! Even despite
another learning curve I'm going through with it. There's a lot of
little things you need to keep track of while doing character design
for flash animation that my brain was just not looking for when I
started out. Luckily Joel and Joe (who are the design crew here at
Smiley Guy) have been kindly setting me straight at each pass on a
character I take. So thanks to their patience I'm getting
better....slowly.
Also at this moment the the National is
interviewing people about Captain Canuck behind me. Maybe if I'm luck
the back of my head will get on camera and I can finally do my mom
proud!
![]() |
| I mustache you a question... |

Labels:
Captain Canuck,
David Schut,
Design,
Flashifying,
Joe Lague,
Joel Chahal,
Sheridan Interns
Thursday, June 13, 2013
David Updates His Bucket List
Hey it's David again,
I've also started on prop design! This
stuff is really fun, I like the researching and then designing
random objects that will some how make it on to a T.V show. I have on
my list of props to do a pot and spoon, a bicycle and a picture of a
cock fight. Yeah! I have to draw a picture of a cock fight. I'm
going to add that to the list things I never thought I'd do in my
life.
Also, to appease the picture gods here is a picture the a pot and spoon I'm currently working on. Look at it in all its majestic glory:
Well the past week or so have been fun. I recently did some graphic design work on a new I.P
being develop by Smiley Guy Studios, while I just did work on a pitch
book; the I.P itself looks really cool. I'm excited to see how the
project develops. It was really cool to be able to work on something
like that.
Also, to appease the picture gods here is a picture the a pot and spoon I'm currently working on. Look at it in all its majestic glory:
![]() |
| An offering to the picture gods |
Labels:
David Schut,
Design,
Flashifying,
Sheridan Interns
Monday, May 13, 2013
Eden Checks out the Garden of Kensington
Just a little about myself... My name is Eden and I have just completed 3 years of the BAA-Animation degree program at Sheridan College. Currently, I am completing my co-op here at SGS! I have a tendency to ramble, so hopefully I can make this not so “texty” (but more importantly: entertaining)
So far it has already been a great learning experience. I'm learning a lot about Flash that I never knew you could do before. Learning these new techniques has been opening up new possibilities for my fourth year thesis film.
Everyone at SGS have been super friendly and very helpful. I'm really grateful that they encourage us to ask questions; definitely makes the learning experience that much easier.
We've been familiarizing ourselves with Flash through scene planning and attempted a walk cycle with SGS character Warren. Turned out to be a bit more tedious than I had anticipated. But it was a nice crash course to experiment with the software.
SGS area... Where are we?
I commute from Hamilton, so I'm not very familiar with the Toronto area. My fellow interns and I have been have been going on little adventures on our lunch break to get an idea what's around here. There are lots of interesting and very unique shops around the College and Bathurst area.
Coffee is accessible every where!!! Starbucks, Coffee Culture, McDees, Tim Horton's, you name it! But the best are probably the local cafes that they have around Little Italy and the Kensington Market.
Down in the Kensington Market, I feel has the most interesting little shops. Plus, lots of variety of culture and food!! Oh the delicious food!!
We have been favouring this particular burger joint called “Burgernator”. All the food is from local produce and their meat never sees a freezer! They get it fresh and cook it right away for their hungry fans. Prices are affordable, meals are a good size, AND they don't make you feel like you're dying after! (Like gross McDees hamburgers would)
I think I'll end it there... Hopefully I can get some moving pictures into my entries as well!
That's all folks!
Labels:
Animation,
Eden Esposo,
Flashifying,
Sheridan Interns
Friday, April 26, 2013
Erica Needs Her Ogres To Be Ugly
Well I am finally
finished my scene planning, which I am currently working on now. I did my props which were just some doors
opening and I did all of those in flash. There was also one more the bed sheets
on the girls bed. They said that we should do it while animating so we can get a
better idea of how it is going to look, the way she grabs it and etc…which I
totally agree on.
So I also finally finished my characters YAY! The giant I had
to do over because I didn’t like the way she looked, not ugly enough. So yes
now I am currently working on the scene planning. Darien split it up for me into
4 or 5 parts can’t remember hahaa :P anywayys these are the pictures I got for
you today.
My new characters:
Labels:
Darien Ardell,
Design,
Erica Cato,
Flashifying
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