This
week, I have been working on my animation skills, using the
characters that I created. It really made me appreciate the people
who designed the Teleporting Fat Guy characters. It took a while for
me to get the hang of making the character, placing everything in its
proper order and getting them to look right. But not only did the
character designers from Teleporting Fat Guy do that, they created
them with the animators in mind. Every little bit of change was
anticipated, and every little bit had a corresponding symbol to it.
Although I had created mine with that in mind, I didn't put as much
detail into it, and so when I was animating, I ran into obstacles.
None that I couldn't jump over, but it would have made it a lot
smoother had it been done with more detail in the first place. Let me
just say that I have a lot of appreciation for people who create
symbol characters now. Not that I didn't have any before... But now I
have the knowledge to back up that claim.
But
that's not all I've done. I've also finished with the garbage that
the game needed. Yes, I was drawing garbage for the first half of the
week. And everyone complimented me on it. I do need to show you,
because I'm quite proud of it myself.
Let me describe the process. I
first had no idea what to draw for the garbage, so I researched a
bit, and it didn't really tell me a thing. All it showed me were
generic garbage, and I had that image in my head already anyway. So I
looked around the studio (all I did was turn my head around), looking
for possible trash ideas. I classified things into recyclables and
trash, and made a list of what could be what. Then I drew a rough
version in photoshop and imported it into Flash. And from there, I
used the pencil tool and traced over my rough drawings, converted
them into symbols and coloured them. I didn't really have a colour
scheme in mind, but I wanted the recyclables to stand out, so I used
brighter colours for those, and duller colours for the garbage. I
also tried to keep in mind that the props needed to fit in with the
background and the characters. So I simplified that even more and
deleted the inner outlines of the objects. The result is what you see above. Overall, I'm pretty satisfied...
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