So, this is it! This is the end! I regret to inform you that today
is my very last day at Smiley Guy Studios. It's a little bittersweet.
I'm pretty sad that I'm leaving. I sat on the bus this morning just
thinking about the fact that this may be the last time that I ever go
this route. (I know its too sentimental but get over it!) But I'm also
feeling as though the skills that I have learned here will be with me
forever. I finish this year feeling more knowledgable and more confidence
than I did when I started. I found fields that interested me and really
dug into what makes someone good at that job. I immersed myself in the
Toronto video game community and wrote a 50 page sit-com pilot! These
are things that wouldn't have even occurred to me to do prior to this
year.
Aside from that, within the studio I met
a ton of awesome people. They were always willing to answer my
questions or just have a good conversation. Before coming here, I was
quite frightened of the "real world." The point where you become an
adult and all the fun gets sucked out of you. The people here however,
have showed me that that's not the case at all. Most love what they do
and have a good time doing it. I have to admit, when I first got here I
was not quite sure whether or not Brad was joking most of the time. It's a
kind of humour that takes you a little while to catch on to.
And
finally... The Game! It's done! I feel really proud of what I have
done. To be honest though, as an outsider who doesn't know about me; it
would look quite unimpressive. The art isn't amazing and the code is
pretty sloppy but I feel it's a real accomplishment. I've really never
done something like this and all the skills that I used were acquired
earlier this year. I acknowledge that it has flaws, but it's a stepping
stone. My next game will be better, then my next will be even better
than that! I'm just happy that it works. There were a few points where I
wasn't even sure that this would be possible at my skill level. There
had to be a few major concept changes to make sure that the game was
even possible, but I pulled through. I have something now that although
it may glitch out at some points, someone can sit down and play it. If
you're wondering where it can be played, I have it hosted on a website
which I'll link to below. I'm going to update it one more time before I
leave, just fixing a bug that makes the player spawn in the wrong place
and a simple mixup with one of the cloud tiles. It's not a big deal, the
game works the same without these changes. It's just a matter of
aesthetics.
To end this off, I'd like to tie
it back to one of my first blogs. As I walked in today, I noticed the
dancing Jewish man figurine. I figure I'll leave it here for two
reasons. 1) There are so many objects and trinkets laying around the
office. I'm sure everything reminds a few people of a story or an
experience, so I want something here that is a reminder I was here (as
odd a reminder as that is). 2) I really don't want that thing back.
Like, honestly I don't want to lose any more sleep over the thought of
that thing on my shelf. Please. Keep it.
I'd
like to thank Julie and Mike for even after having poor prior
experiences with co-op students, accepting me to work here. The year had
a huge positive impact on me and I'm sure I won't be forgetting it any
time soon.
Nice work on the game Lucas! I finished it. It was pretty easy, but really good work. You will be missed around the studio. Best of luck in your future plans!
ReplyDeleteI also liked your game! I had a hell of a time jumping over that second hole, but eventually made it through. Great job!
ReplyDelete