With
my Co-op year coming to a close, it was a good idea to begin doing
these animation and design tests created by the company. After
constantly putting small tweaks into my main "Metal-Head" animation, it
was a good end-of-the-year change that has been teaching me and helping
me learn advanced animation.

The first test I did
was to re-create a character with Joel's tutorial. The tutorial was definitely not the easiest task as it taught
me not only how to design a character, but it showed me how to create a
character that is actually formatted to be animated properly. The next
tutorial focused on animating certain elements from a scene from the
show 'Warren". This was much more difficult as it forced me to animate a
whole body composition opposed to one figure.
The final animation tests
(which are my favorite) are the simple object animation. From a
flower-sack to a bouncy ball, Kurt asked me to animate them how ever I
wanted to. This really tested how much I knew and I was forced to ask
Kurt for some aid as it was deceivingly difficult. Learning the "eases"
and "ease-outs" was also great because that little extra amount of
animation makes the biggest difference.
With the Co-op year almost complete, its great to realize how much I've learned.
No comments:
Post a Comment