Friday, December 13, 2013
A Fond Farewell to Humphrey!
Wow, has it really been 13 weeks? About 3 months? A quarter of a year?
It's amazing how time flies when you're spending it in an awesome studio amongst skilled and talented artists. I haven't had this much excitement and sense of fulfillment since I was in The Animation Workshop (which wasn't too long ago but still).
My Flash skills are superb now. Not on the level of the pros here but if I were to gauge my level of improvement I'd say my quality has risen by 300%, and that's no hyperbole. I look forward to using everything I've learned to create my own characters builds and animations using the pipeline introduced here.
If there is one thing that I'm disappointed with is how Smiley Guy Studios has spoiled me for the industry. I arrived expecting long hours and unpaid overtime, something that I thought was the norm in the industry. Not so, as I can't recall seeing anyone stay behind after 18:00 or coming in on weekends (to my knowledge). Having experienced this as my first job, even as an intern, I can only assume future employment will be a bit of a disappointment in comparison.
I'll be leaving the country on Monday, giving me a weekend to check out the Toronto sights and go to Niagara Falls. Though the best landmark was of course Smiley Guy Studios.
Thank you all who work here and I hope to see you all again, whether as friends or professionals, it will be a delight!
Wednesday, December 11, 2013
A Humphrey Update
Long time no see internet dwellers!
I'm nearing the end of my internship here with the lovely people of Smiley Guy Studios. In one more week I'll be leaving the country and be on my way back to Europe, Germany to be precise. Events that I haven't touched on since October here have been a delightful pumpkin carving contest, a messy but fun ordeal though I opted for a classic look while others went a bit more extravagant (my favorite and I believe the winner was a portrait of Michael Jackson).
I've been to a few lectures, screenings and get togethers while I've been here, all worthwhile. The creative director from Tinman Studios explained to us in great detail about the hardships of running your own small studio and what to watch out for, I got to see the Dick Figures movie in theaters and take part of the TAAFI holiday party where I met friendly interesting people and handed out my business card to plenty of them.
I'm assuming this will be my second to last blog post so I'll save my sappy goodbyes til the last one. Either way, having so much fun here!
I'm nearing the end of my internship here with the lovely people of Smiley Guy Studios. In one more week I'll be leaving the country and be on my way back to Europe, Germany to be precise. Events that I haven't touched on since October here have been a delightful pumpkin carving contest, a messy but fun ordeal though I opted for a classic look while others went a bit more extravagant (my favorite and I believe the winner was a portrait of Michael Jackson).
I've been to a few lectures, screenings and get togethers while I've been here, all worthwhile. The creative director from Tinman Studios explained to us in great detail about the hardships of running your own small studio and what to watch out for, I got to see the Dick Figures movie in theaters and take part of the TAAFI holiday party where I met friendly interesting people and handed out my business card to plenty of them.
I'm assuming this will be my second to last blog post so I'll save my sappy goodbyes til the last one. Either way, having so much fun here!
Monday, December 9, 2013
Lucas' Blog and New Video Game
It seems as though I haven’t put
up a blog here in awhile. It may in fact be because Julie hasn’t been on my
case about it. Maybe that isn’t such a bad thing though. Over the last two or
three weeks a lot has happened. So now I can write about all of in a huge blog.
How exiting! Well first of all, anyone who reads these would probably know that
I’ve been learning Java and Javascript. Well, I’ve been finally putting those
skills to work. A few weeks ago I started building a small platformer game with
a friend of mine. I’ve also been doing
one on my own but I’ll talk about that later. I’m having a really good time at
it. They're not super fancy now but it's a start.
I’ve been
going to some game-related events and been meeting some really cool
people. Some of them have made games
that I actually played and so I enjoyed meeting the minds behind them, it was fantastic.
I got a twitter account so I could connect with all these people. If I learned anything
from these events, it’s than networking is everything. Everyone likes to follow
each other’s projects and I need a way to tell people about what I’m working on
so I started the “LUCAS TENNEN DOES STUFF” blog. There isn’t much there yet but
there is definitely more to come: http://lucastennen.blogspot. ca/
Over the
last week and a half or so I have been working by myself on a small puzzle game
called “AM I REAL?” I actually just put it up two days ago (can be found on
my blog). A bunch of the work was done at Smiley Guy and I’m happy about how it
turned out. It's really short, only takes about 10 minutes to get through but
its my first one, so cut me some slack.
I’ve been watching the number of plays go up, refreshing the page every
hour or so and I’m exited to see that over 200 people have played it! It’s a
pretty big deal considering that the number before was zero. Overall the last
few weeks have been busy and amazing and hopefully there will be many more like
them. I should also throw out some random co-op related blurb like I usually do... I can do that next blog...
Am I Real |
Cavemen Joint Linl |
Monday, November 11, 2013
More Ramblings from Lucas
This is a very exiting blog. I have news of the utmost
importance. For the first time ever, I am going to have a consistent reader.
Yesterday I half-hazzardly told my friend Hilary about what I do here and she
insisted on reading all of the blog posts. Now I can write knowing that someone
is reading which is nice. Now these may be more than me sitting and spamming
the keys on my laptop and autocorrecting each segment of random letters until
they make a little sense. This is going to be a turning point on blog quality.
Not to say that they were bad before. They were pretty decent, but now they can
be incredible. They will take on a life of their own and cross over into whole
new virtues of though. It will be like that episode of Futurama where bender
becomes so smart that he IS the universe. It’ll be like that. Except with my
blogs.
Now,
knowing that there’s a reader I feel like this is one-sided conversation. I
like conversations, which are two ways. So I may say “How are you doing today?”
Right now at this moment there will be no response. It would be odd if there
was, because I’m currently alone in my house. (On a side note: I just had the
strangest though. What if I posted this then I hear from behind me in a
slithering voice “I’m doing fine.” That would scare the shit out of me. Like
honestly if nobody hears from me in the next 24 hours, you know what happened.)
So for the sake of making this more conversation-like, if you read this get in
contact with me. I’m completely serious. Call me up and say “Hello Lucas, I
just read your blog and wanted to let you know that I am having an absolutely
wonderful day because I just read your blog and it just puts me in the best
spirits.” If that is not the response then the call is not really needed. For
the sake of saving time, I’ll just say here; “Thank you for the call. My day is
fantastic too. I already know how good my blog is but its nice to hear it said
out loud.” I don’t think more would need to be said on the subject but if you
feel the need to go on flattering me with praise of my writing style then
nobody is stopping you.
Java’s
coming along well too. I started making GUI’s (Graphic user interfaces) and it's
neat to see someone interact with something I make. Maybe I should make a GUI to organize all the
calls that I get from people who want to praise my blogging skillz. I’ll put it
on my to-do list.
Wednesday, November 6, 2013
Lucas Learns about Code and the Rock Horror Picture Show
I feel accomplished! I feel inspired! although I also feel like taking a
nap... Last night was Halloween! It was a ton of fun. I went with a few
friends to see Rocky Horror Picture Show at the Bloor Hot Docs Theatre.
I can easily say, it was the strangest thing I have ever seen and the
most fun I've had in awhile. What really baffled me about it, was that
most people knew all the lines. Not just the lines, They were shouting
things in-between the lines. There was a ton of dialogue that was just
the crowd shouting at the screen in unison. Whats so great about this is
you can't learn and memorize these lines from watching the movie. Yes,
most of the people had been there before. many, many times. Oh, did I
mention what I dressed up as? I had a lampshade on my head and an alarm
clock on my shoulder. I was a one night stand. needless to say I would
have been the coolest kid at any party.
Earlier in
the week, I started making a text-based game in java. Its pretty exiting
to see something that I made actually work. Its fairly simple and the
cove is very disorganized but it runs and one could actually sit down
and play it. It only takes about 30 seconds to get through, but its a
start. More on that later though.
Friday, November 1, 2013
Halloween at Smiley Guy Studios!
Here are the pumpkins we carved this year. Left to Right credit: "Michael Jackson" by Aaron Hong, "Jackolantern" by Humphrey Erm, "Jack" by Julie Otten. Front Row: "Motley Crew" by Stephanie Ramon |
Julie Otten as a Ninja Turtle, Al Jerek Torrijas as Odd Job Jack, and Stephanie Ramon as Robin Thicke |
Labels:
Aaron Hong,
Halloween,
Humphrey Erm,
Julie Otten,
Stephanie Ramon,
Toronto
Friday, October 25, 2013
Internal Musings from Lucas
Bloggedy Bloggers? Yes, That was the only contents of an
email I just received from Julie. Sometimes I feel she’s too nice. Ill be just
about to carry on with my Friday
night when I get such an email. I almost feel
as though she should just let me forget. Then I would have to deal with
the
consequences of not putting up a blog. I couldn't imagine what it would
be though. I'm sure the people at SGS would find some form of hilarious
punishment. Make me wear a dunce hat or something like that.
This week to be honest has been fairly uneventful. I've been having
to do an obscene amount of writing for school. Essays, reflection
papers and yes... blogs. I find that Smiley Guy is a nice break from
that though. Not that its a break! I still do work! Just the change in
environment is relaxing. Instead of running from class to class stressed
about the work that is due or the quiz coming up. I just get to sit
down and immerse myself in something for a few hours. The best is I walk
away and on the streetcar I have a sort of revelation. I tend to say to
myself "Huh, I know something that I didn't know two hours ago." I find
that this doesn't tend to happen often in every day life. Its a nice
feeling. Also I get strange looks from people wondering why I'm talking
to myself.
Anyways, next week is Halloween so I'm sure there will be
more to talk about. Just a heads up though, my costume is going to be
awesome.
Humphrey Takes to Flash
Been animating now for the last two weeks and boy oh boy do I love it!
Animating
in Flash is a pure delight, something I know a lot of my classmates and
colleagues would disagree with. While it certainly isn't as hands on
or immediate as traditional animation or computer animation it allows me
to focus on the timing and posing of the characters rather than whether
the characters are drawn on model and whatnot. Notes from the director
also tend to be easy to implement since it doesn't require me to erase
and redraw a character from scratch. That along with Flash skipping the
cleanup phase makes it a joy to work with.Friday, October 18, 2013
Lucas Switches Focus and Discuss' Eye Strain
Something about this week seems shorter. It may be because is was...
Near the end of last week I had been working a bit on some java
code and really enjoyed it. So that is what I have devoted this week to.
Java, Java, and more java. I even took up drinking coffee for the
occasion. On Tuesday
a friend of mine sent me a program that he was having troubles with. In
between some of the strangest conversation I have ever witnesses, Brad
was able to help me to correct it. It was my first "bug-fixing"
experience and I can fairly say that it was quite satisfying when the
program worked. All it did was calculate interest in a bank account for a
certain amount of years, but it's a start.
On a side
note; since its the beginning of the year, my co-op instructor has had a
plethora of questions concerning our workplace. Every time we are asked
about the conditions, I am ever so tempted to start rambling about how
they "let me out of the cage every now and then" and how "The slave
labor isn't as bad as it's made out to seem." Of course that would cause
other problems so I'm forced to bite my lip and answer honestly.
believe me, It's difficult. We had to fill out a sheet on safety in our
workplace and little to none of it applied to me since I sit at a desk
for the majority of my placement. I don't see myself getting injured
unless I get a compulsive urge to put my head through one of the brick
walls. Anyways, I got all ready to write about all the fire-breathing
dragon in the back room of Smiley Guy Studios when Mr. Rowell pointed
out that this was for legitimate marks. So instead I spoke about the
dangers of carpal tunnel and eye strain. The power of good posture and
taking small breaks to make sure your eyes don't explode. There may have
been a few lines thrown in about how steep the stairs are too.
Friday, October 4, 2013
Flash and Toronto Grow on Humphrey
I've been busy setting up several characters in Flash,
something I have done before but never at this scale or level of
quality. The short time being here (ending the third week today) has
led me to learning incredible skills regarding the software, be it basic
or mere novelty. Slowly but surely I have understood some key concepts
to keep in mind when transforming a conceptual drawing into a ready to
animate Flash figure.
I've grown to really like the city of Toronto as well, not seeing it as merely a place of temporary residency but rather a fine place to move about in. I take the streetcar every morning to make sure I arrive on time at the studio but I always walk home, observing the culture and diversity present here. Its quite a treat and I'm really enjoying the cultural exchange as part of my internship.
Three weeks down, ten more to go. Hopefully it won't be too quick!
I've grown to really like the city of Toronto as well, not seeing it as merely a place of temporary residency but rather a fine place to move about in. I take the streetcar every morning to make sure I arrive on time at the studio but I always walk home, observing the culture and diversity present here. Its quite a treat and I'm really enjoying the cultural exchange as part of my internship.
Three weeks down, ten more to go. Hopefully it won't be too quick!
Friday, September 27, 2013
Introducing Lucas, Our Newest Highschool Student
Wooh! First blog!
For those of you who are reading this; I
am Lucas Tennen the Smiley Guy Studio Co-op student for the year. I
enjoy Adele and long walks on the beach. Not really, although I find
it's usually a good ice breaker.
So you could
sort of say that this was like my first full week at SGS, although it
was a bit of a rocky start. Last weekend my computer went through a
series of crashes (both physical and software related) which resulted in
some programs and files being unable to reach in my computer. One of
them was flash. When I tried re-installing I was greeted with the ever
so frustrating "Unable to download software." So I did my best to not
let my time go to waste by reading about and watching many flash
tutorials as I could. Although I haven't actually gotten into the
program, I do feel well informed.
On a side
note; I got a desk! It may not seem like a big deal, but it's my first
so I'm pretty exited. It's relatively plain so I want to bring in a
figurine or something somewhat representing of me. Now this next bit may
need some explanation: I have a bit of an odd uncle. For my bar-mitzvah
he gave me a figure of a dancing Jewish man. I keep it on a shelf near
my bed. It seemed harmless at first, but it's starting to freak me out. I
swear it's eyes follow me sometimes. So, I figured my desk would be a
perfect place for it. It may not be well received, but if one person
walks by and gets a kick out of it then it will have served a better
purpose then it does in my room. Which pretty much is watching me sleep.
Friday, September 20, 2013
Welcome Humphrey! Our First International Intern!
Alright, here's my blog entry:
Humphrey
Erm here, I'm a Swedish animation student from The Animation Workshop
in Denmark. From what I have understood I am the first international
intern that Smiley Guy Studios has ever had, so I have by nature of my
geographic location made history here.
The people here are also really cool. Everyone is
working hard on separate tasks but they have all had time to give me
some pointers or simply showing me what they're up to. They have done a
good job making me feel welcome in this studio and I for one appreciate
that.
The work so far has been manageable, starting off with a
tutorial on how to create a Flash puppet. Working through that I got
many great tips from Joe Lague regarding how to better organize the
symbols as well as subtle changes to the design that makes the character
look more dimensional and volumetric without sacrificing the ease of
use for animation. I'm now placed on Flashifying (taking a bitmap
picture and translating it into Flash vectors and symbols) character
concepts for the online show Teleporting Fat Guy. It's working out
really well so far thanks to the amazing feedback I've gotten
previously, though there are still improvements here and there that I
can do.
Labels:
Design,
Flashifying,
Humphrey Erm,
Joe Lague,
Teleporting Fat Guy
Friday, July 12, 2013
Eden Wraps it Up
What a crazy beginning to start the week in Toronto! Power outages and floods, what a mess! Some trapped in the GO train, subways, and floating cars! Super grateful that my fellow interns, co-workers and myself got home safely.
Currently working on Warren prop designs! Last week it was weird to come back into Flash after using Photoshop for the while with Captain Canuck. Sometimes I forget how detailed some of these props can get! But sometimes I spend too much time on detail and not consider the time that it actually gets on screen. I learned a lot from designing the vase for the July and Mascot episode. The prop in the end becomes almost like building a character; preparing it for the animator to work his/her magic.
Looks like this will be my last blog entry for Smiley Guy! My experience here has been awesome. Everyone has been friendly and super helpful with any problems that we have encountered, really awesome mentors. I've learned a lot, and my time here has put me in the right direction for the future.
Take care everyone!! Have an amazing summer! (Hopefully no more floods!)
Currently working on Warren prop designs! Last week it was weird to come back into Flash after using Photoshop for the while with Captain Canuck. Sometimes I forget how detailed some of these props can get! But sometimes I spend too much time on detail and not consider the time that it actually gets on screen. I learned a lot from designing the vase for the July and Mascot episode. The prop in the end becomes almost like building a character; preparing it for the animator to work his/her magic.
Looks like this will be my last blog entry for Smiley Guy! My experience here has been awesome. Everyone has been friendly and super helpful with any problems that we have encountered, really awesome mentors. I've learned a lot, and my time here has put me in the right direction for the future.
Take care everyone!! Have an amazing summer! (Hopefully no more floods!)
Tuesday, July 9, 2013
David's Stages of Design Grief
Dear diary,
The past week I've been
doing the design thing still. While one might complain that it seems
I do this a lot and is thus repetitive, I'm finding it pretty
interesting. Each new task in designing an object or character always
starts with how the hell am I going to do this, then it's followed by
despair with a bit of bargaining thrown in. Eventually it is
followed by acceptance, and then I get to work. It definitely keeps
me on my toes. This past week I've been struggling with the task of
when to keep or let go of design elements on a prop that have been
previously worked on by someone else. It's tricky, as when you design
something on your own you start from a blank slate, with a redesign
you have a precedent to work from which can colour your approach to
the object. Not something I ever thought could happen, but that's why
this internship has been helpful. I'm learning how to deal with
situations they can't quite show you in school because it's more of an
individual experience thing. Pretty cool
David
P.S. here is a wet cat because its been
raining a lot the past week. ( I only made him look wet, I didn't do the
overall design of the cat)
Friday, July 5, 2013
Lea Admires Smiley Guy Meetings
I just noticed I never introduce myself in my blog posts. Good
thing Julie covers that in the titles. Titles are important. How else
would you know what To Kill a Mockingbird was about?
Anyway, what I'm going to talk about today: Meetings. I've had the privilege of attending a few meetings regarding Warren. Not only do these allow me see how the show has been progressing, they give me hope.
Yes, that is right. Hope. Let me explain:
Over the past school year I worked with a number of other students to create a film. My group was amazing - we managed to complete a good piece of work on time with little drama between members. However there were still bouts if indecision, squabbling and chaos that irked me. Sometimes things would go offtrack and issues wouldn't get resolved, or there would be arguments over details that no one could agree on. I was vaguely worried that this is what it would be like in an actual work environment.
Meetings for Warren have been different. Julie comes in with notes and a list of all the assets that have been completed written down. Just with that these meetings have structure. Everyone sees the score, and what needs to be addressed gets addressed. People still discuss things amongst themselves and give suggestions and input, but the ones in charge are the ones who make the calls. I feel these things give meetings at Smiley Guy a different dynamic than the meetings I had at school. In a lot of ways my experience with both has been similar, but in these ways they are not.
This makes me glad. Overall the group film meetings were great, but for awhile I was fearful that actual studios had those problems. I'm sure they do. I've only actually been to three meetings at SGS - for all I know everyone is just behaving in front of the interns. Maybe it's different at various stages of production. Maybe they do crop up, but so far so good. I'm sure I will see for myself someday!
Anyway, what I'm going to talk about today: Meetings. I've had the privilege of attending a few meetings regarding Warren. Not only do these allow me see how the show has been progressing, they give me hope.
Yes, that is right. Hope. Let me explain:
Over the past school year I worked with a number of other students to create a film. My group was amazing - we managed to complete a good piece of work on time with little drama between members. However there were still bouts if indecision, squabbling and chaos that irked me. Sometimes things would go offtrack and issues wouldn't get resolved, or there would be arguments over details that no one could agree on. I was vaguely worried that this is what it would be like in an actual work environment.
Meetings for Warren have been different. Julie comes in with notes and a list of all the assets that have been completed written down. Just with that these meetings have structure. Everyone sees the score, and what needs to be addressed gets addressed. People still discuss things amongst themselves and give suggestions and input, but the ones in charge are the ones who make the calls. I feel these things give meetings at Smiley Guy a different dynamic than the meetings I had at school. In a lot of ways my experience with both has been similar, but in these ways they are not.
This makes me glad. Overall the group film meetings were great, but for awhile I was fearful that actual studios had those problems. I'm sure they do. I've only actually been to three meetings at SGS - for all I know everyone is just behaving in front of the interns. Maybe it's different at various stages of production. Maybe they do crop up, but so far so good. I'm sure I will see for myself someday!
Thursday, July 4, 2013
Jordan's Week: From Super Hero's to Popcorn Makers
Hello again! Jordan here.
So I just wrapped up on colouring animation for Captain Canuck, which was a lot of fun! You can view the finished episode right here: http://www.youtube.com/watch? v=CsTuqytpC84&feature=youtu.be
It's so cool seeing the progression, the end result looks really fantastic and I'm glad I was able to play a small part in making it happen. :) I just love what they did at the compositing stage, the effects and shadows really add a nice polish.
Next I was moved onto props and character builds for Warren like all the other folks. I wasn't able to work on them very much, so I've slowly been playing catch-up, getting used to building stuff in flash.
I sort of jumped into character builds right off the bat and was a little daunted before my fellow pals here recommended I just start with props. When building things in flash, I learned that it's not at all about doing lineart, but rather literally "building" these props out of solid shapes and then adding details after. It's fun and looks a lot better too this way.
Here is a popcorn maker I made as a first pass:
So I just wrapped up on colouring animation for Captain Canuck, which was a lot of fun! You can view the finished episode right here: http://www.youtube.com/watch?
It's so cool seeing the progression, the end result looks really fantastic and I'm glad I was able to play a small part in making it happen. :) I just love what they did at the compositing stage, the effects and shadows really add a nice polish.
Next I was moved onto props and character builds for Warren like all the other folks. I wasn't able to work on them very much, so I've slowly been playing catch-up, getting used to building stuff in flash.
I sort of jumped into character builds right off the bat and was a little daunted before my fellow pals here recommended I just start with props. When building things in flash, I learned that it's not at all about doing lineart, but rather literally "building" these props out of solid shapes and then adding details after. It's fun and looks a lot better too this way.
Here is a popcorn maker I made as a first pass:
Labels:
Captain Canuck,
Design,
Flashifying,
Jordan Shereck,
Sheridan Interns
Wednesday, July 3, 2013
Erica's Last Day at Smiley
Alas, my time is finally up. I have had so much fun at Smiley Guys and have learned so much. For a girl who came in here with NO IDEA what flash even was to almost completing her very own animation. I got as far as to do the actual animation, not completed, including lip syncing. I am very sad that I was not able to finish a complete product but I will keep working on it so that I could at least have something to show, even if it’s just shots, they are still good enough, it’s like the animation but not put together and without effects, still good right?
So this will be my last blog, sadly, I wish I could stay longer. I had such an interesting co-op opportunity and I am certain that it will help me throughout my future. I am very grateful and happy for the help from everyone.
Thank you and goodbye!
The picture below is one from my shots. In the time line you could see like a blue-ish purple bar. That’s a motion tween (^_^) Keith blew my mind away teaching me all about it, t’was a fun time.
So this will be my last blog, sadly, I wish I could stay longer. I had such an interesting co-op opportunity and I am certain that it will help me throughout my future. I am very grateful and happy for the help from everyone.
Thank you and goodbye!
The picture below is one from my shots. In the time line you could see like a blue-ish purple bar. That’s a motion tween (^_^) Keith blew my mind away teaching me all about it, t’was a fun time.
Friday, June 28, 2013
David Does Design
Hey everyone David again,
I can't believe that its almost been 2
months since my first day interning at Smiley Guy. Time definitely
flies by! So this past week I've still been designing props, but have
also been given the chance to design some characters as well! I was
super excited about getting a chance to do this ever since I got to
spend time here. A week into do this I'm still excited! Even despite
another learning curve I'm going through with it. There's a lot of
little things you need to keep track of while doing character design
for flash animation that my brain was just not looking for when I
started out. Luckily Joel and Joe (who are the design crew here at
Smiley Guy) have been kindly setting me straight at each pass on a
character I take. So thanks to their patience I'm getting
better....slowly.
Also at this moment the the National is
interviewing people about Captain Canuck behind me. Maybe if I'm luck
the back of my head will get on camera and I can finally do my mom
proud!
I mustache you a question... |
Labels:
Captain Canuck,
David Schut,
Design,
Flashifying,
Joe Lague,
Joel Chahal,
Sheridan Interns
Wednesday, June 26, 2013
Eden Finds her Patriotism
Here comes the final stretch for Captain Canuck! The team has been working vigorously to meet the deadline this Friday. I saw the composites of some of the shots post After Effects that Peter and Keith have been working on. The result is fantastic! The quality that AE puts on animation is incredible, it really goes to show how much of the subtle details can really bring out the best in each shot.
Every day I'm learning something new and I can't wait till the episode is complete!
(Note to self: Learn more AE!)
I think its really great that we finally have a super hero to call our own. I feel that Canada isn't respected enough by our Canadian citizens. Canada Day is already next Monday, and I've been having a hard time finding any Canadian spirit items for the long weekend. Captain Canuck! Come save our Canadian Spirit!
Every day I'm learning something new and I can't wait till the episode is complete!
(Note to self: Learn more AE!)
I think its really great that we finally have a super hero to call our own. I feel that Canada isn't respected enough by our Canadian citizens. Canada Day is already next Monday, and I've been having a hard time finding any Canadian spirit items for the long weekend. Captain Canuck! Come save our Canadian Spirit!
Happy Canada Day Everyone!! |
Friday, June 21, 2013
Jordan's Take on Captain Canuck
Hello folks. Jordan here!
So these days I've been on
colouring animation for Captain Canuck, the upcoming new web series.
Honestly, I was super excited when I heard that I was going to get to do
some work for it. Ever since I saw that teaser trailer it was
stuck in my mind, and it's been a real treat getting to stare at all of
these beautiful scenes. Everything is just solid, it looks like a proper
superhero cartoon and I hope I can absorb some of it via osmosis.
When colouring a character with so many details you come
to realize the importance of flipping your animation. Even though I'm
only filling in gaps and colouring, there are so many little gaps that I
wouldn't have caught had I just focused on each frame. So I've just
been spending time trying to make it as neat as possible.
When I first heard the words 'CAPTAIN CANUCK', I didn't
expect to see someone as cool as that. I pictured some toque-wearing,
hapless doofus, apologizing to everyone in sight.
And then I started wondering, why is that? Why was my initial reaction
to laugh and mock? Isn't Canada as deserving of a proper superhero as
any other country?
According to "Flump787234," the answer is no.
Also here is a drawing of what I pictured. Drawn in Flash to demonstrate my newfound comfort with this program. I am not afraid of it anymore (I actually have no idea how people draw in this)
"Some toque-wearing, hapless doofus, apologizing to everyone in sight" |
Wednesday, June 19, 2013
Lea Prefers the Bling
We finally did it!
We finally started design!
... Only to be immediately taken off that and put onto more pressing projects - but we're back at it again!
Here are a couple of props I've designed so far:
A weed whacker and a rich person's remote. When I heard "rich person remote" I imagined jewel encrusted, but apparently Joe meant technologically fancy. I'm thinking I made it a little too cellphone-y but we shall see what the supervisors think! Maaaaaybe lining it with diamond studs would be an improvement...???
We finally started design!
... Only to be immediately taken off that and put onto more pressing projects - but we're back at it again!
Here are a couple of props I've designed so far:
A weed whacker and a rich person's remote. When I heard "rich person remote" I imagined jewel encrusted, but apparently Joe meant technologically fancy. I'm thinking I made it a little too cellphone-y but we shall see what the supervisors think! Maaaaaybe lining it with diamond studs would be an improvement...???
Monday, June 17, 2013
Eden Pulls Up her Socks
It's Darien's birthday today! Some birthday cake and a little bit of early beer drinking to kick off the Father's day weekend.
It's been busy, busy, busy at SGS. The pressure is on to get my productivity up. Designing characters for Warren was a bit of a learning curve, but after I got the hang of it (and some motivation to get my work done on time) they got completed. I've caught up with my work and have moved on to Captain Canuck. I am super excited to be working on backgrounds and help out the team to get this project done.
Watch out guys, Captain Canuck is coming for you!
Oh and happy father's day!!!
It's been busy, busy, busy at SGS. The pressure is on to get my productivity up. Designing characters for Warren was a bit of a learning curve, but after I got the hang of it (and some motivation to get my work done on time) they got completed. I've caught up with my work and have moved on to Captain Canuck. I am super excited to be working on backgrounds and help out the team to get this project done.
Watch out guys, Captain Canuck is coming for you!
Oh and happy father's day!!!
Friday, June 14, 2013
A Fairwell from Adam Roberts
Hello fellow future interns and the staff of Smiley Guy Studios,
I
would like to let everyone know that my time at the studio was a
memorable experience that not only developed my skills in animation and
design, but it helped me meet awesome and talented people that were able
to share a bit of their knowledge with me over the past year. The team
also took me out for breakfast at the local restaurant named KOS (I
believe). We sat, ate food and had a good time. Unfortunately, my
contacts were irritated during the subway ride, so I had to consequently
take them out. I was almost blind for the entire meal, but I still
managed to interact and have fun at the table.
Kurt
Scott was an unbelievable mentor for myself as he guided me through
every important stage of creating a short animation and our friendship
also became quite strong near the end of the year. I'm happy that my
Co-op teacher found such a talented studio to help me understand so many
things.
I had a wonderful year, and I'd love to keep in touch with the people from the studio.
STAY AWESOME AND I HOPE THE STUDIO'S FUTURE ENDEAVORS ARE BRIGHT!
Sincerely,
Adam Roberts
Thursday, June 13, 2013
David Updates His Bucket List
Hey it's David again,
I've also started on prop design! This
stuff is really fun, I like the researching and then designing
random objects that will some how make it on to a T.V show. I have on
my list of props to do a pot and spoon, a bicycle and a picture of a
cock fight. Yeah! I have to draw a picture of a cock fight. I'm
going to add that to the list things I never thought I'd do in my
life.
Also, to appease the picture gods here is a picture the a pot and spoon I'm currently working on. Look at it in all its majestic glory:
Well the past week or so have been fun. I recently did some graphic design work on a new I.P
being develop by Smiley Guy Studios, while I just did work on a pitch
book; the I.P itself looks really cool. I'm excited to see how the
project develops. It was really cool to be able to work on something
like that.
Also, to appease the picture gods here is a picture the a pot and spoon I'm currently working on. Look at it in all its majestic glory:
An offering to the picture gods |
Tuesday, June 11, 2013
An Important PSA Video from Lalo
It seems it was just yesterday where on my first day I was being introduced and would do some work on "Teleporting Fat Guy", and then I would do some work on other shows such as "Hair and Mole", "Beethoven's Wig", "Warren" and more. I even got a chance to make some videos of my own.
One of my favourite things I did at work was record guitar parts for "Warren". Now that my time is up, I can say that not only did I learn about Sound-Design editing, I learned how to get along and interact with other people in the studio. And I like to thank everyone for being cool and fun to talk to. I had a great time here and I was happy to be apart of Smiley Guy. I'm hoping to learn more about audio recording in the future.
My final video: here is a PSA I made, Enjoy!
Thursday, June 6, 2013
Jordan's on the Case!
HELLO AGAIN. It is I, Jordan, and I am delivering the going on's here at Smiley Guy.
So I've been spending my time colouring a leica reel for DETECTIVE DOCTOR ATTORNEY AT LAW. I love colour and it was pretty fun once I grew used to the idea that Flash's "fill bucket" and "close-large-gaps" tool does not work.
I actually really love the fact that I was able to work on a leica reel of any sort! I'd love to be able to do more stuff like that, like board cleanup or something.
Just getting to poke around the file in general and see how it was done really showed me how useful flash is for animatics.
PICTURED IS what a typical day looked like for me. Lots of linetooling going on to get the shapes to close.
Also word of advice: do not engage the fake monks that walk around Toronto. I was too nice to say no and now he has my subway fare.
So I've been spending my time colouring a leica reel for DETECTIVE DOCTOR ATTORNEY AT LAW. I love colour and it was pretty fun once I grew used to the idea that Flash's "fill bucket" and "close-large-gaps" tool does not work.
I actually really love the fact that I was able to work on a leica reel of any sort! I'd love to be able to do more stuff like that, like board cleanup or something.
Just getting to poke around the file in general and see how it was done really showed me how useful flash is for animatics.
PICTURED IS what a typical day looked like for me. Lots of linetooling going on to get the shapes to close.
Also word of advice: do not engage the fake monks that walk around Toronto. I was too nice to say no and now he has my subway fare.
Monday, June 3, 2013
Lea's Observations: SGS vs Sheridan, and Joel's Plant
Flash seems to be crashing on me, so this is as good a time as any to write a blog post!
It's been an exciting two weeks - David killed the internet, the beer store leaked gas. I'm sure the others have covered these events in their own posts so I'm going to talk about something new. Something fresh! Something even more exciting!
School.
Haha, fooled you. That isn't exciting. I am going to talk about it though. See, I have noted some similarities and differences between my experiences at Sheridan and my experiences here at SGS. Take lip sync for example. In school it was drilled into our heads to do lip sync last. Do the poses, animate the body, and only - ONLY - when you have that down do you draw in the mouth.
But at Smiley Guy it's backwards! For the past couple of weeks I have been mostly animating one character, and like I was taught in school I started out with animating the body. Then Chris advised to start with lip sync. I was skeptical at first, but I took his advise. Much to my surprise, once you get the mouth and jaw moving the character pretty much animates itself! Well no, not really, but it does add some preemptive life that makes it easier to visualize poses and such. I realize now that symbol animation allows you to do that. Unlike when you are drawing, if you want to change a pose or timing you end up moving/scrapping a lot of frames, but even when you do that with symbols the lip sync animation will still be there. Neat!
Before I sign off I feel I need to pay tribute to a lost member of the studio. I am of course talking about Joel's plant. From my vantage point it appears to be very dead. In its memory I will share with the world a quick painting I did my first week here when I was too shy and uncomfortable to leave my seat during breaks.
(Also Rest In Peace my crashing flash file, which does not seem to be recovering)
It's been an exciting two weeks - David killed the internet, the beer store leaked gas. I'm sure the others have covered these events in their own posts so I'm going to talk about something new. Something fresh! Something even more exciting!
School.
Haha, fooled you. That isn't exciting. I am going to talk about it though. See, I have noted some similarities and differences between my experiences at Sheridan and my experiences here at SGS. Take lip sync for example. In school it was drilled into our heads to do lip sync last. Do the poses, animate the body, and only - ONLY - when you have that down do you draw in the mouth.
But at Smiley Guy it's backwards! For the past couple of weeks I have been mostly animating one character, and like I was taught in school I started out with animating the body. Then Chris advised to start with lip sync. I was skeptical at first, but I took his advise. Much to my surprise, once you get the mouth and jaw moving the character pretty much animates itself! Well no, not really, but it does add some preemptive life that makes it easier to visualize poses and such. I realize now that symbol animation allows you to do that. Unlike when you are drawing, if you want to change a pose or timing you end up moving/scrapping a lot of frames, but even when you do that with symbols the lip sync animation will still be there. Neat!
Before I sign off I feel I need to pay tribute to a lost member of the studio. I am of course talking about Joel's plant. From my vantage point it appears to be very dead. In its memory I will share with the world a quick painting I did my first week here when I was too shy and uncomfortable to leave my seat during breaks.
Rest In Peace little guy. You will be missed.
(Also Rest In Peace my crashing flash file, which does not seem to be recovering)
Labels:
Animation,
Design,
Joel Chahal,
Lea MacDonald,
Sheridan Interns
Wednesday, May 29, 2013
Eden Negotiates Curtains, Meetings, and Explosions
Never a dull day at SGS!
Another fulfilling week at SGS and some interesting events to report. But before I get into that, an update on my third week here. We are continuing work on Beethoven's Wig and got to experience a group meeting with the whole team. It was awesome to see the animatic for Warren. It reminds me of a UK version of the “King of the Hill”. Some really funny stuff! Sharing my thoughts with everyone was also a great experience. I love group meetings!
Da na na naaaaa! Beethoven's Wiiiiiiig! Is very biiiiiiiiig!
I can't stop singing it! It's everywhere!!
I was having some troubles with my scene, as much as I hate to admit. Those gosh darn curtains! Of course I made it more complicated than it really should be. Thankfully, Chris and Mat were super helpful and patient enough to understand what nonsense I was trying to explain.
Bomb threat!!!!!!!!!!!!!
Well not a bomb, but it potentially could have been! The Beer Store next to the studio had a gas leak! Firemen and police officers blocked off the sector and evacuated everyone out of the buildings that were inside the perimeter. Lea and I were actually coming back from lunch. We asked a couple questions to one of the Police officers in the area and told us they couldn't let us go back to work.
Every week a new adventure is out there! Stay tuned for my next episode!
Labels:
Animation,
Chris Minz,
Eden Esposo,
Lea MacDonald,
Mat Garbs,
Sheridan Interns
David Takes Out the Internet Then Saves the Office
Hey its David again.
This past week while short because of
the long weekend was still full of interesting events. For starters
we really got into animating on some scenes for a Beethoven short.
With the help of Chris shepherding us from chaos on daily basis, its
been a really fun experience. Also on Wednesday while trying to fix
my internet, the internet for the whole studio went out. I probably
made a few enemies In that moment.... I'll have to try my best to
smooth things over the next few days.
Then while on my lunch break
the Beer Store next to us had a gas leak. I really don't think the
two are co-related, well...at least I hope not. We then had to
evacuate the building and the whole street was closed off for more
than an hour while the fire department dealt with the gas leak. After
that it was business as usual.
The lesson of the week is working at
Smiley Guy definitely keeps you on your toes.
Monday, May 27, 2013
Lalo's Audio Mix Project
All Co-op students at Northern had to do a presentation to explain what
we have learned at our placements. I decided to do a clip from The
Empire Strikes Back with new sound to show what I've learned working
with sound designer, Paul O'Brien. I had fun designing, recording and
editing my soundtrack. The best part of the process was experimenting
with different sound effects. Thanks to Paul for mentoring me, and to
Jeremy Diamond for being Darth Father.
Thursday, May 23, 2013
Cody's Final Animation Project
After months of slaving at Smiley Guy Studios, here is what Cody has to show for it - a really great short!
Wednesday, May 22, 2013
Jordan Gets Thrown in the Deep End
Hello hello hello. So my name is Jordan Shereck and I am Sheridan Animation Intern Number 3 at Smiley Guy studios this summer.
So I've been here for two weeks this far and it's been a lot of learning and funtimes. Getting put on productions right off the bat was a tad daunting for someone who hasn't had any experience with puppet animation before, but I guess if you sit in front of something long enough it slowly starts making sense. Slowly.
At this rate I might actually get my walk cycle done some time this century.
So I've been here for two weeks this far and it's been a lot of learning and funtimes. Getting put on productions right off the bat was a tad daunting for someone who hasn't had any experience with puppet animation before, but I guess if you sit in front of something long enough it slowly starts making sense. Slowly.
It's super nice having other fellow interns to pester,
and the folks who work here are just incredibly helpful. I find that
it's so much better to have a specific question to talk about, so
actually having things to work on that actually need to get done have
proven themselves an excellent gateway to questions and learnimation.
I've always been more of a "drawing type" than an animator, but working
on flash animation has given me this very sudden hyper-awareness of the
concept of timing and spacing, as evidenced in these panels detailing my
recent late night breakthrough:
Jordan's creative file names |
Tuesday, May 21, 2013
Adam Wraps it Up
The first test I did
was to re-create a character with Joel's tutorial. The tutorial was definitely not the easiest task as it taught
me not only how to design a character, but it showed me how to create a
character that is actually formatted to be animated properly. The next
tutorial focused on animating certain elements from a scene from the
show 'Warren". This was much more difficult as it forced me to animate a
whole body composition opposed to one figure.
The final animation tests
(which are my favorite) are the simple object animation. From a
flower-sack to a bouncy ball, Kurt asked me to animate them how ever I
wanted to. This really tested how much I knew and I was forced to ask
Kurt for some aid as it was deceivingly difficult. Learning the "eases"
and "ease-outs" was also great because that little extra amount of
animation makes the biggest difference.
With the Co-op year almost complete, its great to realize how much I've learned.
Monday, May 20, 2013
Lea Loves Exclaimations
Hello! I'm
Lea. I don't usually talk much but I will try to muster up some
excitement and enthusiasm for this blog post. I think this calls for a
liberal application of exclamation marks!!!!!!
Over the first couple of weeks I have become acquainted with some of the staff at Smiley Guy. Julie is the one who gives us direction overall. If Smiley Guy Studios were a secret organization and us interns were special agents, Julie would be the mysterious person who shows up in a black car and takes us to a parking garage, where she then hands us manila envelopes with all the details we need to complete our mission. But instead of leaving the building and completing our assignment with finesse like competent special agents, we interns just start walking into walls and getting caught in the furniture. This is where the supervisors come in - Darien, Matt and Chris have picked us up, dusted us off, and pointed us towards the door with a pat on the head. We then proceed to run into traffic and board street cars going in the wrong direction.
Yes, animating puppets in flash has been quite the adventure with many a wacky shenanigan. I honestly thought there would be some kind of rigging to those badboys, but nope! Just pose and tween and hope limbs don't go flying across the screen. I am proud to say I know how to prevent that from happening now! Progress!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!
Over the first couple of weeks I have become acquainted with some of the staff at Smiley Guy. Julie is the one who gives us direction overall. If Smiley Guy Studios were a secret organization and us interns were special agents, Julie would be the mysterious person who shows up in a black car and takes us to a parking garage, where she then hands us manila envelopes with all the details we need to complete our mission. But instead of leaving the building and completing our assignment with finesse like competent special agents, we interns just start walking into walls and getting caught in the furniture. This is where the supervisors come in - Darien, Matt and Chris have picked us up, dusted us off, and pointed us towards the door with a pat on the head. We then proceed to run into traffic and board street cars going in the wrong direction.
Yes, animating puppets in flash has been quite the adventure with many a wacky shenanigan. I honestly thought there would be some kind of rigging to those badboys, but nope! Just pose and tween and hope limbs don't go flying across the screen. I am proud to say I know how to prevent that from happening now! Progress!!!!!!!!!!!!!!!!!!!!!!
Labels:
Animation,
Chris Minz,
Darien Ardell,
Julie Otten,
Lea MacDonald,
Mat Garbs
Friday, May 17, 2013
Erica Learns Scene Planning
So this week I worked on my scene planning. It’s basically your
storyboarding but with the background and characters all in it. So yea
like a final storyboard. At first it was a bit hard to do because with
the pictures being one layer and my character needing to go behind
certain objects it was hard to do that.
But Darien taught me to mask it so I’ll be able to get what I want to see. So yea I hope to finish soon.
Haha it’s a much longer process than I thought.
Here are some pics of my scene planning first scene:
But Darien taught me to mask it so I’ll be able to get what I want to see. So yea I hope to finish soon.
Haha it’s a much longer process than I thought.
Here are some pics of my scene planning first scene:
Wednesday, May 15, 2013
We Had David at the Door Buzzer
Hi my name's David Schut, I'll be
writing on this blog on a bi-weekly basis. Let's start off with I have
no idea how to write a blog, so bare with me and I'll try my best to
make this entertaining for everyone.
Okay lets do a quick recap of my first week of being an intern at Smiley Guy Studios: The first day was fun getting shown around the place (I enjoy the door buzzer, it makes me feel like I'm part of a secret organization) and meeting everyone was really fun. The next few days is when the learning curve came....We were give a chance to do a walk cycle test. My first crack at the walk cycle was spectacular mess of a thing. If anyone ever said puppet animation is easy, they lied. Lied through their teeth. It is hard stuff. Though luckily everyone at Smiley Guy has been really kind and helpful throughout the week, because of their patience, I'm starting to figure it out the subtle trickery that is flash.
At the end of the week we started to do small animation scenes on Beethoven's Kids. I'm excited to see what I can learn from the scenes I get.
Well that's one week down.
Okay lets do a quick recap of my first week of being an intern at Smiley Guy Studios: The first day was fun getting shown around the place (I enjoy the door buzzer, it makes me feel like I'm part of a secret organization) and meeting everyone was really fun. The next few days is when the learning curve came....We were give a chance to do a walk cycle test. My first crack at the walk cycle was spectacular mess of a thing. If anyone ever said puppet animation is easy, they lied. Lied through their teeth. It is hard stuff. Though luckily everyone at Smiley Guy has been really kind and helpful throughout the week, because of their patience, I'm starting to figure it out the subtle trickery that is flash.
At the end of the week we started to do small animation scenes on Beethoven's Kids. I'm excited to see what I can learn from the scenes I get.
Well that's one week down.
Monday, May 13, 2013
Eden Checks out the Garden of Kensington
Just a little about myself... My name is Eden and I have just completed 3 years of the BAA-Animation degree program at Sheridan College. Currently, I am completing my co-op here at SGS! I have a tendency to ramble, so hopefully I can make this not so “texty” (but more importantly: entertaining)
So far it has already been a great learning experience. I'm learning a lot about Flash that I never knew you could do before. Learning these new techniques has been opening up new possibilities for my fourth year thesis film.
Everyone at SGS have been super friendly and very helpful. I'm really grateful that they encourage us to ask questions; definitely makes the learning experience that much easier.
We've been familiarizing ourselves with Flash through scene planning and attempted a walk cycle with SGS character Warren. Turned out to be a bit more tedious than I had anticipated. But it was a nice crash course to experiment with the software.
SGS area... Where are we?
I commute from Hamilton, so I'm not very familiar with the Toronto area. My fellow interns and I have been have been going on little adventures on our lunch break to get an idea what's around here. There are lots of interesting and very unique shops around the College and Bathurst area.
Coffee is accessible every where!!! Starbucks, Coffee Culture, McDees, Tim Horton's, you name it! But the best are probably the local cafes that they have around Little Italy and the Kensington Market.
Down in the Kensington Market, I feel has the most interesting little shops. Plus, lots of variety of culture and food!! Oh the delicious food!!
We have been favouring this particular burger joint called “Burgernator”. All the food is from local produce and their meat never sees a freezer! They get it fresh and cook it right away for their hungry fans. Prices are affordable, meals are a good size, AND they don't make you feel like you're dying after! (Like gross McDees hamburgers would)
I think I'll end it there... Hopefully I can get some moving pictures into my entries as well!
That's all folks!
Tuesday, April 30, 2013
Cody: That's a Wrap!
It's hard to believe it's my last day at Smiley Guys. Four months went by so fast.
I ended up finishing my animated short "Magic Pen", and although it didn't quite turn out the way I had hoped I feel like I've learned a lot in the process. Starting with the concept, writing a script and storyboarding before heading into animation was a good way to understand how an animation can go from an idea to a finished product. At each phase there was always someone willing to explain things to me and to help me get started with what I was doing. Everyone had some very good advice to share and ways of improving upon what I was trying to accomplish and I'd like to thank everyone for all the help with my project.
It was an awesome experience to be able to work with such talented people and a privilege to have done my placement here. Here's a picture of what my animation started as and a picture from the finished animation.
I ended up finishing my animated short "Magic Pen", and although it didn't quite turn out the way I had hoped I feel like I've learned a lot in the process. Starting with the concept, writing a script and storyboarding before heading into animation was a good way to understand how an animation can go from an idea to a finished product. At each phase there was always someone willing to explain things to me and to help me get started with what I was doing. Everyone had some very good advice to share and ways of improving upon what I was trying to accomplish and I'd like to thank everyone for all the help with my project.
It was an awesome experience to be able to work with such talented people and a privilege to have done my placement here. Here's a picture of what my animation started as and a picture from the finished animation.
Original Concepts |
Final Designs |
Friday, April 26, 2013
Erica Needs Her Ogres To Be Ugly
Well I am finally
finished my scene planning, which I am currently working on now. I did my props which were just some doors
opening and I did all of those in flash. There was also one more the bed sheets
on the girls bed. They said that we should do it while animating so we can get a
better idea of how it is going to look, the way she grabs it and etc…which I
totally agree on.
So I also finally finished my characters YAY! The giant I had
to do over because I didn’t like the way she looked, not ugly enough. So yes
now I am currently working on the scene planning. Darien split it up for me into
4 or 5 parts can’t remember hahaa :P anywayys these are the pictures I got for
you today.
My new characters:
Wednesday, April 24, 2013
Lalo's Cool Project Tease
For the past two weeks I've been working on a project for school that
shows what I do at work. For my project, I've taken the scene from "The
Empire Strikes Back" where Darth Vader tempts Luke to join the dark side
after revealing the he is his father. For this clip, I've changed the
dialogue making it seem like it's about a boy reuniting with his father.
This clip has Barry White music which changes the mood of the scene,
different sounds and the voices of the characters are different (I voice
Luke and Jeremy voices Vader). Once the video is done, I look forward to
posting it.
Friday, April 19, 2013
Adam Reflects
As the end of my co-op experience is coming in the next few months, I think it’s time to think
about what I’ve learned and what I would like to do with all the tools and abilities I’ve gained from
working at this great studio.
Prior to working here, I’ve had minimal drawing experience. I didn’t know how to design
characters and I had absolutely no idea what properties make a character look pleasing to the eye.
After being here for 8 months, I can gladly say that I’ve grown as a designer and a director. Most co-op placements would usually ask you to simply join on in their projects; at Smiley Guy Studios, they have allowed me to actually be the creative director of a short film that I created. And that’s exactly what makes this great studio unique. The employees are always happy to help me out (I’m a little shy, so I don’t ask too much), but in perspective, I’ve truly enjoyed my compelling experience here.
The only real medium of design that I was familiar with before being at SGS was with 3D
modeling and animation. Now I am extremely comfortable with 2D modeling and animation because of the help of Kurt Scott. He’s been assuming the role as my manager/supervisor of the project and he’s been doing a hell of a job with getting me to up to par with the roles of animation. I plan to make short and quick YouTube videos in the future with Flash animation as I feel very comfortable with the skills I have gained.
Here are the images of both backgrounds of my short film.
about what I’ve learned and what I would like to do with all the tools and abilities I’ve gained from
working at this great studio.
Prior to working here, I’ve had minimal drawing experience. I didn’t know how to design
characters and I had absolutely no idea what properties make a character look pleasing to the eye.
After being here for 8 months, I can gladly say that I’ve grown as a designer and a director. Most co-op placements would usually ask you to simply join on in their projects; at Smiley Guy Studios, they have allowed me to actually be the creative director of a short film that I created. And that’s exactly what makes this great studio unique. The employees are always happy to help me out (I’m a little shy, so I don’t ask too much), but in perspective, I’ve truly enjoyed my compelling experience here.
The only real medium of design that I was familiar with before being at SGS was with 3D
modeling and animation. Now I am extremely comfortable with 2D modeling and animation because of the help of Kurt Scott. He’s been assuming the role as my manager/supervisor of the project and he’s been doing a hell of a job with getting me to up to par with the roles of animation. I plan to make short and quick YouTube videos in the future with Flash animation as I feel very comfortable with the skills I have gained.
Here are the images of both backgrounds of my short film.
Tuesday, April 16, 2013
Erica's Approaching Animation
I finally started my animatic and finished it quite quickly too. All
that was left was the music or the voice over for the characters. I finally
finished it for good! I started the backgrounds in photoshop and at first they
were really confusing to do because it’s something new to me, I have always
done my work in flash, but after a little more review I got the hang of it and
managed to finish all of my backgrounds. YAY!! So now that is left to do is the
character designs and then I’m onto making the props and finally the
ANIMATION!!! IM SO EXCITED!!!
Well here are some/most of my background designs IN COLOR! :
Friday, April 12, 2013
Thursday, April 11, 2013
Cody Approaching the Finish Line...
Over the past couple of weeks I've begun to animate and I've got my first few shots done.
Initially I had a hard time figuring out where things go and what things do in Flash.
Nothing seemed to want to do what I thought it was going to, but the more time I spend in the program the more it's starting to make more sense to me.
Now that Iv'e straightened out some of the issues I was having I think I could speed up my process.
There's still a lot of work to do but I look forward to continuing and finishing on schedule.
Here's a frame from the opening scene.
Initially I had a hard time figuring out where things go and what things do in Flash.
Nothing seemed to want to do what I thought it was going to, but the more time I spend in the program the more it's starting to make more sense to me.
Now that Iv'e straightened out some of the issues I was having I think I could speed up my process.
There's still a lot of work to do but I look forward to continuing and finishing on schedule.
Here's a frame from the opening scene.
Subscribe to:
Posts (Atom)